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- ...Ground units, when stacked, will shift around randomly in an attempt to un-stack themselves. The method used to stack depends on what is being stacked (building or unit), and when it is being s2 KB (344 words) - 00:26, 21 March 2015
- ...its ground and air units, but not buildings. Psionic storm damage does not stack.6 KB (934 words) - 00:27, 21 March 2015
- [[File:SC1 Stacked Cliff Diagram.png|right|thumb|A diagram showing how to stack cliffs on Badlands and Jungle.]]5 KB (723 words) - 00:27, 21 March 2015
- ...s]]. With clever [[Triggers|triggering]], [[Bunker]]s can be cloaked and [[stack]]ed. ...location buildable again. This system gives the illusion that players can stack the invisible Bunkers; the system will function until all of the pre-placed8 KB (1,167 words) - 00:33, 21 March 2015
- ...in the text trigger editor. If the triggers are not ordered correctly the stack will simply not work, hence the entire DDS will not work properly. If the s10 KB (1,686 words) - 00:36, 21 March 2015
- ...unker by [[Set Doodad State|disabling]] it. Disabled Bunkers can then be [[stack]]ed in-game to produce a variety of effects. [[Bunker Disabling and Stackin1 KB (176 words) - 00:39, 21 March 2015
- ...ything. For example, you can't put cliff terrain on top of more cliffs and stack it. Instead, it will just replace it with more cliff. Try it and see for yo2 KB (309 words) - 00:40, 21 March 2015