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  • ...Ground units, when stacked, will shift around randomly in an attempt to un-stack themselves. The method used to stack depends on what is being stacked (building or unit), and when it is being s
    2 KB (344 words) - 00:26, 21 March 2015
  • ...its ground and air units, but not buildings. Psionic storm damage does not stack.
    6 KB (934 words) - 00:27, 21 March 2015
  • [[File:SC1 Stacked Cliff Diagram.png|right|thumb|A diagram showing how to stack cliffs on Badlands and Jungle.]]
    5 KB (723 words) - 00:27, 21 March 2015
  • ...s]]. With clever [[Triggers|triggering]], [[Bunker]]s can be cloaked and [[stack]]ed. ...location buildable again. This system gives the illusion that players can stack the invisible Bunkers; the system will function until all of the pre-placed
    8 KB (1,167 words) - 00:33, 21 March 2015
  • ...in the text trigger editor. If the triggers are not ordered correctly the stack will simply not work, hence the entire DDS will not work properly. If the s
    10 KB (1,686 words) - 00:36, 21 March 2015
  • ...unker by [[Set Doodad State|disabling]] it. Disabled Bunkers can then be [[stack]]ed in-game to produce a variety of effects. [[Bunker Disabling and Stackin
    1 KB (176 words) - 00:39, 21 March 2015
  • ...ything. For example, you can't put cliff terrain on top of more cliffs and stack it. Instead, it will just replace it with more cliff. Try it and see for yo
    2 KB (309 words) - 00:40, 21 March 2015