Difference between revisions of "To make splash damage of Scarabs also damage the player's own units"
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(Created page with "The splash damage of human player reavers' scarabs can damage human player's own units by using this way: {{StarCraft Trigger |description= Place some reavers for hostile co...") |
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Let some human player units rescue these Player 2 reavers again and again, the splash damage of human player reavers' scarabs will now damage human player's own units. | Let some human player units rescue these Player 2 reavers again and again, the splash damage of human player reavers' scarabs will now damage human player's own units. | ||
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Revision as of 23:18, 5 January 2017
The splash damage of human player reavers' scarabs can damage human player's own units by using this way:
StarCraft Trigger [template]
Description:
Place some reavers for hostile computer player 2 first.
Players:
- Computer Player 2
Conditions:
- At least 1 game seconds.
Actions:
- Execute AI script 'Send all units on Strategic suicide missions'.
StarCraft Trigger [template]
Description:
Turn computer player 2 to rescue passive.
Players:
- Computer Player 2
Conditions:
- At least 9 game seconds.
Actions:
- Execute AI script 'Switch computer player to rescue passive'.
StarCraft Trigger [template]
Description:
...reavers.
Players:
- Computer Player 2
Conditions:
- Any (custom score is at least 130, to delay).
Actions:
- (modify score set to 0 custom).
- Add at most 10(or 5 if had not upgraded) to hanger for all 'Reaver' at anywhere owned by all players.
- Give all 'Reaver' owned by all players at anywhere to 'Other hostile computer player 3'.
- Give all 'Reaver' owned by 'Other hostile computer player 3' at anywhere to 'computer player 2'.
- Preserve trigger.
Let some human player units rescue these Player 2 reavers again and again, the splash damage of human player reavers' scarabs will now damage human player's own units.