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- 18:30, 22 November 2012 (diff | hist) . . (+1,079) . . N Increasing Map Speed (1.15) (Created page with 'This is a simple guide that will teach you how to give a map increased speed. '''Step 1:''' Create a new map. Place a Scarab (or Interceptor, or possibly other units) on the ma…')
- 16:16, 22 November 2012 (diff | hist) . . (+1,378) . . N Dark Swarm Firing System
- 16:15, 22 November 2012 (diff | hist) . . (+62) . . N Disruption Web Firing System (Redirected page to Dark Swarm Firing System)
- 16:09, 22 November 2012 (diff | hist) . . (+1,599) . . N Burrow Detection (Created page with 'First off you will need a 1x1 pixel location. You can create one with StarForge. It should be a tiny dot (not a grid square); we will name that 1x1 pixel location "PL". You …')
- 16:05, 22 November 2012 (diff | hist) . . (+2,576) . . N Immobilizing Units (Created page with '==Order to Present Location== A single unit can be stopped in place by using the Order action to order the unit to where it already is. To do it, simply move a location to the un…')
- 16:02, 22 November 2012 (diff | hist) . . (+1,135) . . N Playing a Sound When a Unit Walks (Created page with 'In a map where the player only controls one unit, playing footstep sounds when that unit walks can make a nice aesthetic touch. This can be done by detecting when a unit moves an…')
- 14:31, 22 November 2012 (diff | hist) . . (+2,366) . . N Automatic Doors (Created page with 'The Installation tileset's door doodads can be opened and closed with the Set Doodad State action. When a door is disabled it opens and becomes walkable. When a door is enabled i…')
- 14:26, 22 November 2012 (diff | hist) . . (+9,226) . . N Modifying Supply Limits (Created page with 'Note: Some things will add to another race's supply limits... (such as in my example screenshot the zerg have 1/2) I haven't looked into it very much, so I'm not exactly sure wha…')
- 14:21, 22 November 2012 (diff | hist) . . (+5,153) . . N Changing Minerals Mined (Created page with 'With Binary Countoffs and Death Counters, it is possible to change the standard mineral and gas Input stream. While hyper triggers are not necessary, they are highly …')
- 13:52, 22 November 2012 (diff | hist) . . (+4,098) . . N Location Shifting (Created page with 'Location shifting is a technique used to shift locations directly to either the left or top side of the map from it's current position. It is done by centering a location twice t…')
- 04:18, 22 November 2012 (diff | hist) . . (+1,392) . . N Anti-Lifting Off (Created page with 'The Terran building's Liftoff ability cannot be disabled directly, but there are several ways to prevent players from moving their buildings. Simply destroying buildings that li…')
- 03:50, 22 November 2012 (diff | hist) . . (+7,717) . . N Bridge Terrain
- 03:30, 22 November 2012 (diff | hist) . . (+4,137) . . N Terrain Blending
- 03:24, 22 November 2012 (diff | hist) . . (+454) . . Nm Tuxedo-Templar's Blends (moved Terrain Blending to Tuxedo-Templar's Blends)
- 01:03, 22 November 2012 (diff | hist) . . (+1,211) . . N Simple Waterfall Terrain (Created page with ''''Step 1:''' Create a T shape of water. '''Step 2:''' Create High Dirt next to the T as shown in the picture. '''Step 3:''' Extend the southern part of the T one pixel up an…')
- 08:19, 30 October 2011 (diff | hist) . . (+5,938) . . N Terraining Process (Created page with ''''Overall process:''' When starting with your map terrain, the first thing you'll want clearly in mind is your intended goals. Most people think they can just wing it and 'feel'…')
- 08:16, 30 October 2011 (diff | hist) . . (+3,800) . . Nm Minimap Images
- 08:16, 30 October 2011 (diff | hist) . . (+5,840) . . N Terrain Using SCMDraft2 (Created page with 'Note: Since SCMDraft 2 is pretty much the de facto standard tool for advanced terraining (as of this writing), there's little sense generalizing this topic to cover other too…')
- 08:06, 30 October 2011 (diff | hist) . . (+2,227) . . Nm Badlands Buildings
- 07:54, 30 October 2011 (diff | hist) . . (+1,777) . . N Isometrical Terrain (Created page with 'Isometrical terrain is the basis of most maps. While some maps use a lot of rectangular terrain, it quite simply doesn't look good. But what is isometrical terrain? It's a long w…')
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