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I'm recreating a page here that seems, from all I can tell, to have previously existed prior to the recreation of the Wiki in March 2015 to flush out the spammers that had formed a hostile takeover. I've never seen the page before and the following are just my empirical observations from a test map in SC.
Frame time is in direct sync with game time; game speed alters game time. Game time on Fastest is roughly 1.5x realtime, but it seems to vary slightly as in SC2. Gamespeed normal varies a bit from 1.0x realtime as well. Using Wait(0) Hypers, ie every other frame of animation, Starcraft runs a trigger cycle 8 times every game second. From this we can extrapolate that there are 4 frames of animation per game second. Regular non-hypered trigger check interval is 16 per 15 game seconds. This doesn't line up correctly with an even frame interval; it may either be that default trigger cycles indeed are not synchronous with the basic frames of animation, and thus are odd and rounded, or that there is a slight error in my observations.