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<?xml version="1.0"?>
<api>
  <query-continue>
    <search sroffset="10" />
  </query-continue>
  <query>
    <searchinfo totalhits="11" />
    <search>
      <p ns="0" title="Resource" snippet="...enerally come equipped with fewer Vespene Geysers than [[Mineral Field]]s, &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; that gas is harvested at a slower rate than minerals; this is compensated f&#10;" size="2825" wordcount="445" timestamp="2015-03-21T04:26:36Z" />
      <p ns="0" title="Triggers" snippet="...t&#039;&#039; reads the list and sorts the triggers by player before checking them. (&lt;span class=&#039;searchmatch&#039;&gt;Meaning&lt;/span&gt; that triggers owned by Player 1 will be checked first, followed by triggers&#10;" size="12840" wordcount="2128" timestamp="2015-08-03T02:54:17Z" />
      <p ns="0" title="Mapmaking Tips by Endarire" snippet="...ard gameplay. People should feel that their worldly interactions have some &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt;, which relates to character attachment above. In many RPGs, kings tell the &#10;" size="7588" wordcount="1302" timestamp="2015-03-21T04:29:06Z" />
      <p ns="0" title="Mapmaking Tips by InTeRFeRe" snippet="...in map making. While developing a SCUMS, you must be original in your idea &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt;, you mustn&#039;t make a map exactly like the one you previously saw, that would&#10;" size="4478" wordcount="705" timestamp="2015-03-21T04:29:11Z" />
      <p ns="0" title="Terrain Format" snippet="...oup of tiles and doodad. Same flags as above, except these with additional &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt;:&#10;" size="5091" wordcount="865" timestamp="2023-06-01T18:21:01Z" />
      <p ns="0" title="Virtual hit points" snippet="...tion, then a move or destroy or give trigger will affect the leftmost one, &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; that to go from right to left a location must be moved on to the leftmost u&#10;" size="9161" wordcount="1618" timestamp="2015-03-21T04:33:23Z" />
      <p ns="0" title="Grid Systems" snippet="Try not to use big and accurate (&lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; the distance between the grid units is small) grids in areas the player may&#10;&lt;span class=&#039;searchmatch&#039;&gt;Meaning&lt;/span&gt; that one must create a Scourge at the center of th egrid, then an Observer &#10;" size="25136" wordcount="3736" timestamp="2015-11-19T01:14:24Z" />
      <p ns="0" title="Bridge Terrain" snippet="You have to remember that the bridges are both mirrored &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; if you have the same block but in the opposite direction of it blends, you &#10;" size="7717" wordcount="1320" timestamp="2015-03-21T04:34:33Z" />
      <p ns="0" title="Changing Unit Wireframes" snippet="...with Zerg there is only one. The values in the small boxes are just flags--&lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; everything but 0 will give the same result, and 0 will do nothing. Please a&#10;" size="2271" wordcount="362" timestamp="2015-03-21T04:35:29Z" />
      <p ns="0" title="Ammo Systems" snippet="...es it so that they&#039;ll have six shots to start off with, and 2 extra clips, &lt;span class=&#039;searchmatch&#039;&gt;meaning&lt;/span&gt; 18 shots.&#10;" size="3313" wordcount="529" timestamp="2015-03-21T04:35:47Z" />
    </search>
  </query>
</api>