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Colors list
Text can be formatted in the Starcraft engine to a certain extent.
By placing control characters in front of text, you can modify the way the text is displayed.
Below is a listing of those characters, hex values, and their attributes.

In-Game Formatting

These are the control characters for briefings and in-game.

Code

0x01 -  - Mimic(Default: Cyan)
0x02 -  - Cyan
0x03 -  - Yellow
0x04 -  - White
0x05 -  - Grey
0x06 -  - Red
0x07 -  - Green
0x08 -  - Red (P1)
0x09 - Tab
0x0A - Newline
0x0B - - Invisible
0x0C - - Remove beyond
0x0E -  - Blue (P2)
0x0F -  - Teal (P3)
0x10 -  - Purple (P4)
0x11 -  - Orange (P5)
0x12 -  - Right Align
0x13 -  - Center Align
0x14 -  - Invisible
0x15 -  - Brown (p6)
0x16 -  - White (p7)
0x17 -  - Yellow (p8)
0x18 -  - Green (p9)
0x19 -  - Brighter Yellow (p10)
0x1A -  - Cyan
0x1B -  - Pinkish (p11)
0x1C -  - Dark Cyan (p12)
0x1D -  - Greygreen
0x1E -  - Bluegrey
0x1F -  - Turquoise


Text colors as shown in the Scmdraft 2 string editor.
(user posted image)

Menu Formatting

These control characters are for the pregame lobby. (Note for Mac users, all the characters that say "Black" are actually the most colorful texts!)
Note: Due to patch 1.14, if the Align characters ? which were used to create the text overlap effect ? are used in the Map Title, they will make that map unjoinable by other players on battle.net. Players attempting to join the game will receive an error message.
Also as of 1.14, all control codes are non-functional in force titles.

Code

0x01 -  - Mimick(Default: Cyan)
0x02 -  - Cyan
0x03 -  - Green
0x04 -  - Light Green
0x05 -  - Grey
0x06 -  - White
0x07 -  - Red
0x08 -  - Black
0x09 - Tab
0x0A - Newline
0x0B - - Invisible
0x0C - - Remove beyond
0x0E -  - Black
0x0F -  - Black
0x10 -  - Black
0x11 -  - Black
0x12 -  - Right Align
0x13 -  - Center Align
0x14 -  - Invisible
0x15 -  - Black
0x16 -  - Black
0x17 -  - Black
0x18 -  - Black
0x19 -  - Black
0x1A -  - Black/Cyan?
0x1B -  - Black
0x1C -  - Black

Map Editors

X-tra edit, StarForge, and Scmdraft2 support the use of control characters in text.
In X-tra, the characters appear next to some text windows and can be copied in manually.
StarForge has buttons that can be used to insert the characters.
Scmdraft2 shows the characters as their hex values inside <>, such as <0E> for blue. The list of colors appears next to some text windows.

Programs

There have been a few programs out there that either preview the color for you, or when you click on the color, it saves it to your clip board for easy placement.
(user posted image)

PColor - FaRTy1billion

You choose the unit. You choose the terrain. You choose the color. You watch as you see the respective units color, on the selected terrain. (colors from 1-255)

(user posted image)

Colors 1.14 - *Unknown*

You click the desired color and then paste it into your map editor. (Scmdraft 2 / StarForge)


[08:48 pm]
madroc -- Wow the carbonite skin is nice
[08:36 pm]
[lil-Inferno]:] -- LOL C'E QUE
[08:33 pm]
Corbo[MM] -- contrary that we CAN do stuff that you can't :P
[08:33 pm]
Corbo[MM] -- what can you do that we can't?
[08:33 pm]
Corbo[MM] -- PSH
[08:31 pm]
MillenniumArmy -- ARCHINOOBSTECTS SUCK
[08:31 pm]
MillenniumArmy -- CIVILS ROCK!
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