Staredit Network > Forums > SC1 Map Production > Topic: Hazard Zone
Hazard Zone
Feb 12 2010, 7:50 am
By: Bioject
Pages: < 1 2 3 4 >
 

Feb 26 2010, 9:18 pm oMehn Post #21



Map release date has been changed to today.
As soon as bio gets on, he will do his last few triggers and the map will be ready for release!
Hang tight and get your zombie survival guides ready... you'll need em'!



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Feb 26 2010, 10:30 pm MadZombie Post #22



Idk, things said so far about the map don't really "get to me". As in make me want to play this BADLY. If anything it's really because I'm a fan of DooM II so if it has Biojects name on it I wanna try it out.

Let us see how this turns out ;0.



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Feb 27 2010, 7:52 am oMehn Post #23



nvm

Post has been edited 3 time(s), last time on Feb 27 2010, 9:59 am by oMehn.



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Mar 4 2010, 9:43 pm MadZombie Post #24



Dude, i'm loving this map.

I played 1.5 but their are some thing I don't like about it.

1. You shouldnt kick players after they die. Their should be paddles or something to revive players. Like when they die they drop an owned corpse so it will be there color and you know where to find the body when you revive. It makes rming more easy since you dont have to look for players all over again or have to scrap the game and rm knowing u can revive. I keep rming but i only get like 1 or two people fro mthe game before because no one else wanted to wait. That wait makes it so annoying to rm.

Maybe even player zombies till the rm?

2. Playing Casino crashes you

3. When you find Bobs cure or antidote or w/e the flying egg makes you crash.

4. Make it so that when you use C4 it's not an auto countdown. Make it detonate when the player chooses so you can place it ahead of time. It's like almost impossible to use in it's current way (IMO).

Besides that i'm looking forward to more classes, items, and weapons. And maybe weapon changing? Or vehicles?

Post has been edited 1 time(s), last time on Mar 4 2010, 11:40 pm by MadZombie.



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Mar 6 2010, 6:48 pm Bioject Post #25



Quote from MadZombie
Dude, i'm loving this map.

I played 1.5 but their are some thing I don't like about it.

1. You shouldnt kick players after they die. Their should be paddles or something to revive players. Like when they die they drop an owned corpse so it will be there color and you know where to find the body when you revive. It makes rming more easy since you dont have to look for players all over again or have to scrap the game and rm knowing u can revive. I keep rming but i only get like 1 or two people fro mthe game before because no one else wanted to wait. That wait makes it so annoying to rm.

Maybe even player zombies till the rm?

2. Playing Casino crashes you

3. When you find Bobs cure or antidote or w/e the flying egg makes you crash.

4. Make it so that when you use C4 it's not an auto countdown. Make it detonate when the player chooses so you can place it ahead of time. It's like almost impossible to use in it's current way (IMO).

Besides that i'm looking forward to more classes, items, and weapons. And maybe weapon changing? Or vehicles?


1.6 is currently out.

I'm glad you love the game, but we're currently working out the casino bug, I'm not sure what's crashing the game, me and omehn tested it 100 times and we don't crash when it''s only us 2 playing.. This casino bug will be resolved shortly.

as for reviving we discussed it, and apparently we both wanted it to be a survival rpg. We might have it set later in time where medics can revive other players, but we'll see. right now i want to get casino up and running.

As for C4, it's not really meant to kill zombies, it's meant to blow up doors that won't open. Allowing you to explore new areas of the map.

Thanks again for the support!



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Mar 6 2010, 9:00 pm MadZombie Post #26



You haven't uploaded any of the maps on either here or Nibbitz yet. Sup?..

Like i said. My main gripe with being kicked on death really ruins playing this with pubs. Usually people don't win a map on the first try and re hosting is a pain when you have to start off with a whole new team because the people who died first didnt feel like waiting for the game to end/re hosted.

Also the terrain. IMO I think it would've been better without the huge streets. I think iso terrain for streets would've worked better and would save more space. I understand having space to move around is vital but too much space can be superfluous and can ruin potential. I'd be hoping for more alleys or streets and buildings. Something that would be nice to see if their would be a HZ 2 or something.

If C4 is just meant to open closed doors then I don't think it should take up 2 slots.

Also, are you guys done and just looking to fix bugs and stuff? Or are you doing things like more classes and weapons and items and other things? I enjoyed this map very much with "this is only a beta-like version" in the back of my head the whole time. Add moar to it plz. This map has potential to be great.

One last thing, I hate having to explain to people every time that the tank isn't really useful to anyone except engineer and people keep dying from "dude wheres the food? How do i buy? It wont buy wtf QQ". I know you have that tutorial but I'm not sure it's really helpful. I mean don't get me wrong it is but you would have to activate it and to get through all of it you could be hit by zombies or something. Tbh if you could just add "Move the drop ship - This is the action button" in all caps or something when you are waiting for other players to choose their class/unit would be super. I had a friend or two complaining "dis map is too complicated ffs"



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Mar 6 2010, 10:37 pm UnholyUrine Post #27



I've already seen people play this.

If it wasn't you hosting it, then I think you've succeeded already ^^
I'd like to play this



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Mar 7 2010, 6:21 am USS Cane Post #28



Please dont ruin the map by adding revive, its kinda ridicioulus in a survival RPG. If so maybe just weaken zombies a bit since its really long.

BTW. Time for map showcase topic and nibbits? O.O



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Mar 7 2010, 2:21 pm MadZombie Post #29



Ruin the game? Now that I think of it it might slightly add... idk but something negative to the map but the thing is if some sort of revive went in the game (or lulz zombification that doesn't really harm the players because player zombie would be so weak) then other things would have to change and I think that option would be the better path to take in the long run. Balancing, and other features.

Really just anything that doesn't KICK the player from the game would be nice. I don't feel like making this the third post to why it ruins public rming.

Also is serah supposed to show up during that sick civlian mission? When I went to one of the pings their was nothing there so i figured this was the wrong spot when suddenly on my way back Serah showed up at full health (9k health :C ). Are Serah units the sick civilians? Or is that like some sort of special zombie that shows up as you get higher into the levels?



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Mar 7 2010, 3:22 pm Bioject Post #30



Quote from MadZombie
Ruin the game? Now that I think of it it might slightly add... idk but something negative to the map but the thing is if some sort of revive went in the game (or lulz zombification that doesn't really harm the players because player zombie would be so weak) then other things would have to change and I think that option would be the better path to take in the long run. Balancing, and other features.

Really just anything that doesn't KICK the player from the game would be nice. I don't feel like making this the third post to why it ruins public rming.

Also is serah supposed to show up during that sick civlian mission? When I went to one of the pings their was nothing there so i figured this was the wrong spot when suddenly on my way back Serah showed up at full health (9k health :C ). Are Serah units the sick civilians? Or is that like some sort of special zombie that shows up as you get higher into the levels?

Theres a few mission involving sarah, yes. The pings are just showing you the random locations where the mission could be. Exploring is half the battle.

As for rming, closed mode was intended for friends who wanted to beat the game, and constantly save as they progressed. As where public was meant for open rpg. Just role play do whatever.

We are currently working on 1.7, One of the things I've nottice soldier gets picked more than other classes, so now he'll be starting with nothing in his inventory, to try and balance him out a bit more. Casino will be fixed in this version and many more things. As for C4 taking up more than 1 spot, we were out of small units. We had no other choice. But on the bright side, C4 does stack up.



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Mar 7 2010, 3:24 pm Bioject Post #31



Quote from USS Cane
Please dont ruin the map by adding revive, its kinda ridicioulus in a survival RPG. If so maybe just weaken zombies a bit since its really long.

BTW. Time for map showcase topic and nibbits? O.O


This is a perfect example of "you can't please them all" :O



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Mar 7 2010, 4:40 pm MadZombie Post #32



Quote
You haven't uploaded any of the maps on either here or Nibbitz yet. Sup?..

Quote
BTW. Time for map showcase topic and nibbits? O.O

comon :C



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Mar 7 2010, 6:24 pm Jack Post #33

>be faceless void >mfw I have no face

Quote from MadZombie
Quote
You haven't uploaded any of the maps on either here or Nibbitz yet. Sup?..

Quote
BTW. Time for map showcase topic and nibbits? O.O

comon :C
Get someone to fix all the spelling mistakes first :hurr:
I volunteer if you can't find anyone else willing.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Mar 31 2010, 1:27 am Bioject Post #34



Version 1.7 will have a lot of new changes.

Hopefully the changes themselves will refresh the game a bit.

Changes include;

Class balancing, casino is now fixed, banner has been added, typo's have been corrected, reduced lag (for players who couldn't handle the previous versons), bugs fixed, players can now stay and watch if they die rather than be forced out of the game, minor terrain parts have been fixed, and lots of new surprises!


I will not mention the new stuff because in game they are so noticable, I want you to see those changes for yourself and be more impressed. :)

Post has been edited 1 time(s), last time on Mar 31 2010, 1:50 am by Bioject.



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Mar 31 2010, 2:07 am UnholyUrine Post #35



Thnx for creating an awesome game.

I want to suggest a few things. In the beginning, new people usually have trouble staying alive. I'm not going to fault it on being too difficult, but as a first mission, you might want to ease the tension a little bit.

But the main problem is that right After the first mission.. the rest of the missions are a cake walk... with No (or ignorable) time constraint or pressure to complete the missions. I think the first mission overshadows all the other ones.. and even tho the missions are randomized.. I wish they were harder or provide more pressure.

You can make it so that for every next mission, you have 4 different missions that can be randomized by chance, and you can place more difficult missions, and remove ezier/less entertaining ones as the players progress. For example, let's say for Mission 2... we may randomize the a) Crazy Sniper Chicks b) The Jailed in Uberlisk c) Save the Civs or d) Find Item X ... Next, in Mission 3... we may randomize the a) Crazy Sniper Chicks b) The Jailed in Uberlisk c) Save the Civs or d) Zombie Assault (which will be more difficult than the previous missions) .. and so on.


I think there's just too much down time in between missions, or that the Missions themselve need to exert more pressure on the players.
Like, the Crazy Sniper Chicks are really hard to find... and I'm not too sure what the hostage killing really do.. but with that mission, I just slack around, finding items and getting money.. until someone randomly finds the Sniper Chicks and call everyone to it. There's too much down time, and it makes the rest of the game really ez (as in one'd die only if he/she wasn't paying attention). You can make it so that everytime the Sniper Chicks kill a hostage, a Ping on the chicks appears... and that there's only 5 hostages, before the Sniper Chicks kill them all and become Uber Sniper chicks (set Hp to 100%, from an initial 50%?... or give to another player with extra ups). Which directly comes to hunt players.

Save the Civs is also really boring... and really really ez. It's more of a Bonus stage if u ask me

Plz fix so the uberlisk can actually get out of the area it is created at and attack us.

There needs to be more missions that require teamwork ^.^

Anyway... the map is excellent. But I think it can be harder (except the beginning).



None.

Mar 31 2010, 7:55 pm Bioject Post #36



Quote from UnholyUrine
Thnx for creating an awesome game.

I want to suggest a few things. In the beginning, new people usually have trouble staying alive. I'm not going to fault it on being too difficult, but as a first mission, you might want to ease the tension a little bit.

But the main problem is that right After the first mission.. the rest of the missions are a cake walk... with No (or ignorable) time constraint or pressure to complete the missions. I think the first mission overshadows all the other ones.. and even tho the missions are randomized.. I wish they were harder or provide more pressure.

You can make it so that for every next mission, you have 4 different missions that can be randomized by chance, and you can place more difficult missions, and remove ezier/less entertaining ones as the players progress. For example, let's say for Mission 2... we may randomize the a) Crazy Sniper Chicks b) The Jailed in Uberlisk c) Save the Civs or d) Find Item X ... Next, in Mission 3... we may randomize the a) Crazy Sniper Chicks b) The Jailed in Uberlisk c) Save the Civs or d) Zombie Assault (which will be more difficult than the previous missions) .. and so on.


I think there's just too much down time in between missions, or that the Missions themselve need to exert more pressure on the players.
Like, the Crazy Sniper Chicks are really hard to find... and I'm not too sure what the hostage killing really do.. but with that mission, I just slack around, finding items and getting money.. until someone randomly finds the Sniper Chicks and call everyone to it. There's too much down time, and it makes the rest of the game really ez (as in one'd die only if he/she wasn't paying attention). You can make it so that everytime the Sniper Chicks kill a hostage, a Ping on the chicks appears... and that there's only 5 hostages, before the Sniper Chicks kill them all and become Uber Sniper chicks (set Hp to 100%, from an initial 50%?... or give to another player with extra ups). Which directly comes to hunt players.

Save the Civs is also really boring... and really really ez. It's more of a Bonus stage if u ask me

Plz fix so the uberlisk can actually get out of the area it is created at and attack us.

There needs to be more missions that require teamwork ^.^

Anyway... the map is excellent. But I think it can be harder (except the beginning).



the first mission is actually very easy, the players are supposed to rush to a rooftop as soon as game starts and defend from there.

the caged in Ultralisk was a bug, and as I previously stated most bugs were fixed.

as for finding the crazy hostage killer, you can use your "mission log" at top and it will ping your mission destination, as well as give you a breif description of your mission.

The missions themseleves were supposed to be somewhat challenging, but we figured payers will not only be doing mission but also be worrying about their nourishment, so we figured that alone will be hard..



None.

Mar 31 2010, 10:38 pm UnholyUrine Post #37



Well, as it played out.. it isn't hard enough :(.. It's really ez to just scavenge and stuff, and that gets boring fast.
Again, I think there needs to be more quests that gives the players a lot of pressure to finish it quickly or work together.

There's one mission where we need to protect some civilians.. but if we never go there, then the mission never proceeds... This makes it way too ez for players to just scavenge the entire map and get good ups and lots of food before doing the actual mission... Many other missions play out like this also.

Yeah... the first mission is not too terribly difficult.

True about the hostage ping. but again... there's no pressure to kill them fast... defeating the point of the mission



None.

Apr 1 2010, 5:45 am Bioject Post #38



Quote from UnholyUrine
Well, as it played out.. it isn't hard enough :(.. It's really ez to just scavenge and stuff, and that gets boring fast.
Again, I think there needs to be more quests that gives the players a lot of pressure to finish it quickly or work together.

There's one mission where we need to protect some civilians.. but if we never go there, then the mission never proceeds... This makes it way too ez for players to just scavenge the entire map and get good ups and lots of food before doing the actual mission... Many other missions play out like this also.

Yeah... the first mission is not too terribly difficult.

True about the hostage ping. but again... there's no pressure to kill them fast... defeating the point of the mission

We didn't want to pressure players on the msisions, that would defeat the purpose of it being "open rpg". Players can choose weather they want to do the mission or not.

But one of the things I'd like to see in the map is a difficulty settings.. so maybe for people like you, you could get more of a challenge from it.


Tell me, how many missions have you completed? There are a total of 18 missions, and you can't do the 18th mission until you completed the first 17.


again, I appreciate the comments and support, glad you like the map, thanks again!



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Apr 1 2010, 10:45 am MadZombie Post #39



So Are you going to upload anything anytime soon?...



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Apr 1 2010, 7:44 pm Bioject Post #40



Quote from MadZombie
So Are you going to upload anything anytime soon?...


We'll upload as soon as 1.7 is complete. It's almost done



None.

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[2020-3-31. : 4:56 pm]
RdeRenato -- If someone can help me, it will make me very happy xd
[2020-3-31. : 4:55 pm]
RdeRenato -- they are right. I don't know how to describe my level but it is difficult for two things: 1. crazy enemies 2. multiple defensive points
[2020-3-31. : 11:01 am]
Sie_Sayoka -- both because of low skill and population on west
[2020-3-31. : 11:01 am]
Sie_Sayoka -- tbh a lot of the korean maps are impossible to play with pubs
[2020-3-31. : 5:14 am]
jjf28 -- forcing players to be quicker means they'll have to multi-task more/up the APMs and use less safe approaches or have gotten the approaches down to an art so they can perform them quickly without much time to think
[2020-3-31. : 5:10 am]
jjf28 -- I'd say best way to increase difficulty is to make the enemy units behave smarter, followed by forcing humans to move quicker (timers, or some mechanism forcing them forward), followed by beefing numbers/stats
[2020-3-31. : 3:39 am]
jjf28 -- a huge part of special forces is game knowledge, mapping out the spawn timings, what triggers different traps, what units combine into others, they're definitely not intended to be friendly games
[2020-3-30. : 11:07 pm]
lil-Inferno -- RdeRenato
RdeRenato shouted: people, how do you do to verify a super difficult level if you play bad? :(
get someone better than you to play it
[2020-3-30. : 10:16 pm]
MTiger156 -- Sadly, I've often seen the exact opposite happen. "Special Forces" maps typically try to kill the entire team within the first 60 seconds... try to stay away from that approach.
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