I have decided to make a normal AoS style map first (like dota and TS). This is because I already know how to make this style map, and because this type of map is already popular. This is mainly to get a good balance in the game, and to have the game name known.
After the above map is decently well balanced, a third person shooter AoS map will be made. Although many things will be the same (base/buildings, heroes, spawn, spells), many things will change (base layout, terrain, communication spells, unit speeds). The balance in this map will focus less on damage/spells, and more on ease of use, as TPS melee units will be new for many.
Edit: I just realized that the normal AoS is TPS. The second map will be more like a FPS game, but with the camera slightly behind your hero. The player will not be able to look around the map, but only where his hero looks. New communication spells/abilities/equipment will be added. This entire map may just become a game option for the first map...
Both maps will be thoroughly polished, and updated regularly.
Map Info:
Aiming to have 60-70 heroes: T, P, Z, TP, PZ, TZ, TPZ
Spawns become stronger/more as base income increases (as time goes by).
Will have a circular map with 3 major lanes.
Aimed ideal for a 5v5 match; up to 7v7
Will have capturable bases (like TS) that will provide the allied computer with money (more/better units)
Spawn based game. The main advantage the human player has is micro and tactical attacks.
Neutral player that attacks both teams.
If you wish to help, please post below. We need anyone who can design graphics, terrain, spells. Anyone who is creative, and is good at map making. Voice actors will probably be need as well (eventually).
People in Team
Possible Testers
Use this to post any hero ideas...
Post has been edited 9 time(s), last time on Apr 22 2010, 12:05 am by fat_flying_pigs.
None.