Staredit Network > Forums > SC1 Mapping Tools > Topic: Forum Online
Forum Online
Feb 8 2010, 4:05 pm
By: Devourer  

Feb 8 2010, 4:05 pm Devourer Post #1


I finally set up this forum, Moose will probably set moderators and other stuff later on.

Please report errors in the Staredit.Network forum.

Feb 8 2010, 4:11 pm The Starport Post #2

The Scmdraft 2 forum.


Feb 8 2010, 4:43 pm Devourer Post #3


Changed subtitle + it was important that I posted this lul.

Please report errors in the Staredit.Network forum.

Feb 8 2010, 4:58 pm Positively Post #4

Woot! Thanks ;D.


Feb 8 2010, 5:16 pm samsizzle Post #5

Wait what is this about?


Feb 8 2010, 5:37 pm JaFF Post #6

Suggestion: make this a mapping/modding tools forum and move it to general SC? I don't know whether there are many editor-related questions in the modding forums, but if there are, this slight change might come in handy.


Feb 8 2010, 5:38 pm ClansAreForGays Post #7

So are "how do I make inverted locations in scmdraft2" questions posted in map assistance going to be moved here?

Feb 8 2010, 6:59 pm DevliN Post #8


I believe this forum is for the various programs that have been or are being developed. Questions relating specifically to these programs probably should be directed here.

\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Feb 8 2010, 7:23 pm Kaias Post #9

These should be moved here:


Feb 8 2010, 8:11 pm Devourer Post #10


So, shall I move this forum to general starcraft or where?

Please report errors in the Staredit.Network forum.

Feb 8 2010, 8:12 pm Vrael Post #11

and this:


Feb 8 2010, 10:49 pm ClansAreForGays Post #12

Leave it here

  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:34 am]
O)FaRTy1billion[MM] -- ya, give clears orders
[03:20 am]
MTiger156 -- or, you could have multiple spawn boxes near eachother, then it would be easy
[03:19 am]
MTiger156 -- each cycle would start when there are no Player Y units in the spawn
[03:18 am]
MTiger156 -- then the closest you can get would be to give X units to player Y, order player Y units to one of the destinations. When those X units leave the spawn, then repeat with a new destination
[02:48 am]
Swampfox -- well thats not effective because the order command cant specify single units
[02:19 am]
MTiger156 -- what about giving before moving?
[01:43 am]
Swampfox -- i have a stack of units that i want to order to move all at the same time to several different locations... i cant manage it lol
[01:41 am]
Swampfox -- agh you cant give a a unit an order and give that unit to another player in the same trigger cycle and expect it to move huh?
[01:25 am]
MTiger156 -- New patch for Mafia City! I will be heavily supporting this map for a while. Play it and give lots of feedback!
[12:52 pm]
jjf28 -- Oh_Man
Oh_Man shouted: How does "flingy" even work
describes movement properties of a unit and links to the units sprite
Please log in to shout.

Members Online: Roy, Black_Overseer, Lanthanide, UEDCommander