Staredit Network > Forums > SC1 Map Showcase > Topic: Europe Zombies 2
Europe Zombies 2
Jan 30 2010, 3:42 am
By: ClansAreForGays  

Jan 30 2010, 3:42 am ClansAreForGays Post #1

Europe Zombies 2
A continuation on S.Hussien's abandoned "Zombies Europa"

  • Players
    Requires 6-7 players
  • Map Tileset
  • Map Size

The Rage Virus has erupted in Britain, while a G-Virus outbreak has matured and spread from the Middle East all the way to Greece. Germany and France will try their best to hold the zombie hordes in check while their American, Scandinavian, and Russian comrades mobilize.

What's New?
  • Foreign Aid - You are given a kahlis crystal to transport to any 1 country periodically.
  • If a human leaves, their neutral units don't beat you to the ground. Yellow is human allied.
  • Noob detection - If a player is doing nothing, the map recognizes them as a newb. They are given a tutorial and a few free units.
  • Colors are cooler ;p
  • Each country has a very specialized role, and strength.
  • Just spamming your 1 hero unit is no longer the best strategy.
  • Zombie expanding is most done via infesting command centers.
  • Income is now constant small doses.
  • Tunnel/sewer systems expanded.
  • Zombie Army limit reduced to 150.

  • Germany
    Income : A
    Army Quantity : B
    Army Quality : B
    Expansion Potential : F
    Biohazard Prevention : A (border defenses)
    High quality tanks and firebats
    Most powerful human player. Starts near its maximum potential. An average player can keep zombies in check for the first 5 minutes while his allies build up. Its only draw back is no surrounding territory to capture. This just gives Germany more time to micro his army and send foreign aid.

  • USA
    Income : F
    Army Quantity : F
    Army Quality : A
    Expansion Potential : D
    Biohazard Prevention : B
    All units except firebats are high quality. With its above average biohazard prevention abilities, the only way it's going down is if Mid-East zombies throws every single thing it has at it, which would be suicide for the zombie. USA is quality over quantity, but can be extremely deadly if humans give their foreign aid to him. Expanding also goes a long way with the USA. Has nuking ability.

  • France
    Income : A
    Army Quantity : C
    Army Quality : F
    Expansion Potential : C
    Biohazard Prevention : B

    in progress

Current Version ======>

Planned Additions
Give computer attack intelligent scripts
Have tutorial give noobs objectives to complete, and react to what they are specifically doing wrong
Add more events
Remove terrain blocks

  • 1/30/2010 2.03 - Actually fixed desyncing
  • 1/30/2010 2.02 - Thought I fixed desyncing, but didn't
  • 1/29/2010 2.01 - first release

Post has been edited 6 time(s), last time on Jan 31 2010, 6:24 pm by ClansAreForGays.

Jan 30 2010, 3:42 am ClansAreForGays Post #2


Post has been edited 1 time(s), last time on Jan 30 2010, 3:43 am by ClansAreForGays. Reason: this is mine

Jan 31 2010, 1:21 am ImagoDeo Post #3

Looks good. It's a shame that I only have three SC buddies who are on regularly; this would be a blast to play together.


Jan 31 2010, 5:44 pm exelsisxax Post #4

some suggestions:
dont put in arbs. please, it ruined zombies europe
if everything is going to be free make build times really long for zombies
it would also be nice if you added more types of spawn modifiers, the ones from the old map are kind of boring


Jan 31 2010, 8:19 pm Excalibur Post #5

The sword and the faith

How'd you get the terrain done finally?

SEN Global Moderator and Resident Zealot
The sword and the faith.

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Jan 31 2010, 9:12 pm ClansAreForGays Post #6

cut+pasting from nearby spots that I needed a certain cliff edge or w/e
It's still bad though.

Jan 31 2010, 9:14 pm Excalibur Post #7

The sword and the faith

I could've done this for you properly if you had given me the image I asked for here.

SEN Global Moderator and Resident Zealot
The sword and the faith.

Sector 12
My stream, live PC building and tech discussion.

Jan 31 2010, 10:16 pm ClansAreForGays Post #8

This isn't that map.

And I gave up trying to find that image after 20 minutes of fruitless google results.

Feb 2 2010, 10:36 pm exelsisxax Post #9

serious bug in your map.
playing as middle east zombies, i made several spawn modifiers. a few minutes into the game, i realized that defilers were very slowly building up by those hives. i thought it was just that i had too many men, or too much of the unit. but i ended the game with ~200 defilers, and roughly 40 combat units. every single one of the modified hives had stopped spawning, and the defilers just built up. the BAD part though, it that they took up SO MANY unit spots, my unmodified spawns stopped spawning. this is a serious bug. look in the screenshot, you will see that i have over 200 men, but the minimap is almost clear of my units. they are almost all burrowed defilers.

Hits: 8 Size: 258.54kb


Feb 3 2010, 7:37 pm ClansAreForGays Post #10

I've also noticed this on rare occasions, and there is absolutely no explanation for it. I'm adding some redundant triggers to 2.07 to hopefully fix it, and making it so you can remove all zombies charges if u make one of your top left overlords leave that spot.

Feb 5 2010, 11:47 pm Neki Post #11

Game was pretty confusing, the tutorial didn't activate for me. Should I be morphing all my buildings to hives asap? Though I've never played Zombie Europa, so it was a bit overwhelming. It does seem like a fun game if I ever get to play a full length game. A lot of the stuff is undocumented though.


Feb 6 2010, 1:21 am LooKe Post #12

Quote from name:Taylor Swift
Game was pretty confusing, the tutorial didn't activate for me. Should I be morphing all my buildings to hives asap? Though I've never played Zombie Europa, so it was a bit overwhelming. It does seem like a fun game if I ever get to play a full length game. A lot of the stuff is undocumented though.

+1 to this.


Feb 8 2010, 6:15 pm S.Hussein Post #13

Quote from ClansAreForGays
A continuation on S.Hussien's abandoned "Zombies Europa"

didn't know I abandoned that map :flamer:
as a matter of fact, it's one of my only "finished" maps..

but anyway, good luck "improving" it.


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[2023-12-09. : 1:16 am]
NudeRaider -- Dem0n
Dem0n shouted: who said you were crossing a line
NT kinda did Ultraviolet
Ultraviolet shouted: I always thought it was kind of messed up to impersonate someone without their permission, but I guess that's artistic license for you. When you get into the realm of using AI to do it.. it seems even worse to me, but I'm not sure why
[2023-12-08. : 8:38 pm]
Zoan -- and tbh no, this is exactly the type of thing ai should be used for. Now if you were monetizing it, I would say you should emohasize you used ai for the voicelines
[2023-12-08. : 8:29 pm]
Zoan -- he asked if "am I now crossing a line"
[2023-12-08. : 7:43 pm]
Dem0n -- who said you were crossing a line
[2023-12-08. : 2:24 pm]
Oh_Man -- but if i want to make a LOTR map and use AI generation to give aragorn etc more voice lines am I now suddenly crossing a line? wen did we get so snowflakey
[2023-12-08. : 2:23 pm]
Oh_Man -- well we been doing dodgy stuff in SC for ages playing resident evil and helms deep maps - we dont own the rights to them
[2023-12-06. : 8:46 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet absolutely. You can count me among those folks. ;) But I understand it. It's a silly name only kids find funny. However to know that and still own it that would be the manliest move in my eyes.
Yeah, I can appreciate that perspective. I've used so many handles over the years, I think I had less attachment to NerdyTerdy than some of the folks here. Just never changed my name much here cause it was expensive :P I still kind of like the NT name, but definitely prefer Ultraviolet. I think UV has been my handle for around half my life at this point O.o
[2023-12-06. : 6:34 pm]
NudeRaider -- So the question is will we as a society become resilient against these forms of attacks? Either by detecting or accepting? Find new ways to deal with it? I guess we will have to wait and see.
[2023-12-06. : 6:32 pm]
NudeRaider -- da real donwano
da real donwano shouted: Society is not ready for the AI power we're being given. I'll die on that hill.
"social media" is imo a much better example for "society was not ready for it". We haven't seen yet where AI will lead us. It has a lot of potential for good, but then again, so had social media. For now the only potential for abuse in AI that I see is in forgery of various kinds.
[2023-12-06. : 6:26 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: guys what are your thoughts on AI voice cloning vs someone doing impressions. why is one moral and the other immoral? or do you think both are fair game
For me it's the intent that make the difference, not the method. If you copy someone for profit or harm, then that's immoral. If your goal is satire then all bets are off. I think people are just afraid to be deceived because AI removes skill from the equation and painting AI usage as immoral is their weak attempt to defend against it.
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