Staredit Network > Forums > Clan Oo > Topic: Pr0nogo's Tryout Maps
Pr0nogo's Tryout Maps
Jan 28 2010, 1:54 am
By: Pr0nogo  

Jan 28 2010, 1:54 am Pr0nogo Post #1

Forgive me if I placed this in the wrong spot. Here are four of my maps.

First map:
Attack on the Dominion


Description: Fenix and Raynor duke it out with the Dominion. Starting with a small task force, you must destroy the enemy bases and establish ones of your own to combat the much larger threat.

Second map:
Attack on the Confederacy


Description: The Overmind is in it's final stages of incubation! Defend it and wipe out the Confederate scum who aim to destroy your mastermind. Features custom voicing.

Third map:
Fall of Provinces


Description: Unfinished 3-player campaign map taking place on the Protoss homeworld of Auir. Features custom voicing.

Fourth map:
Impossible Scenarios: Dunes


Hard Mode:

Description: While the terrain wasn't really looked at due to the nature of this map, the gameplay within is addicting, fun and challenging. I've only beaten it once on normal difficulty, and even then only barely. I'm genuinely afraid to try my luck with hard mode. The map is credited to Buon@USEast, my old StarCraft account. Features a single sound which might lag up the map download in the lobby a bit.

Hope I didn't just type this up for no reason (this is in the right spot, right?).

Download to all maps:

Jan 28 2010, 8:47 pm DevliN Post #2


Are you trying to join Oo? If so, you may want to wait until SC2 comes out because there is no Oo anymore. :/

\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Jan 29 2010, 8:18 pm Pr0nogo Post #3


Jan 29 2010, 10:16 pm DevliN Post #4


Read that.

\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Feb 1 2010, 8:04 pm Pr0nogo Post #5

Well, this sucks.

Feb 3 2010, 3:45 am Alkali Post #6

Quote from name:Pronogo
Well, this sucks.

These are only like... 1-2 years late! YOU JUST MISSED THE DEADLINE.

Oo became increasingly inactive a while back.
It should be back for SC2.

It's kind of humorous that somebody is applying :P
Not that it's blatantly obvious if you don't have contact with Oo that it is inactive... just because Oo was considered o.O


Feb 3 2010, 4:27 pm DevliN Post #7


Haha yeah, we haven't had someone apply like this in years, it seems.

\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Feb 4 2010, 4:32 am Sixen Post #8

Now I don't represent Oo... Hell, i'm not even in the clan (even though I was offered a Co-Leader position back in the day... ;)), i'd be willing to bet that if you stuck around they'd keep you in mind.


Mar 19 2010, 9:01 pm Snipe Post #9

Lol sixen is right :). Sorry dude. I appreciate the tryout but as devlin stated we are just to sexy right now to be a complete clan until SC 2 arrives officially.


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[10:04 pm]
Suicidal Insanity -- Oh_Man
Oh_Man shouted: Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
In SC:R - yes you can. In normal SC: no, cause many tilesets use colors unavailable in others
[02:00 pm]
NudeRaider -- You are undead, why wouldn't you and your creations (GPTP) exist as (in) graves? I don't get why this needs fixing.
[01:58 pm]
UndeadStar -- I don't know in how many people imagination me and/or my GPTP existed as graves, but this will finally be fixed now that I've made the online code available
[10:26 am]
NudeRaider -- I can't say but it sounds plausible. You'd still have the problem with the palette.
[10:25 am]
Oh_Man -- it's not like the pixels themselves are inherit to one tileset or another.
[10:24 am]
Oh_Man -- Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
[10:16 am]
NudeRaider -- *make new tiles
[10:15 am]
NudeRaider -- The map structure only ever recognizes one tileset at a time. So you'd have to define your own map format then make an .exe that can load such files. I don't think it's ever been done; it sounds like a lot of work. What's commonly done with modding is creating a new tileset. Then you decide which tiles go in there. You can also make new ones. You will probably also have to create a new palette as the different tilesets share only part of their colors. Finally entering speculation territory you could maybe use EUDs to dynamically change the graphics of certain tiles. Not sure if it's possible, but if it is, you better make a topic for it.
[04:11 am]
O)FaRTy1billion[MM] -- no, that's not a thing you can do without modding the game
[03:56 am]
youarenotworthy -- I forget, did starforge ever allow you to mix tilesets?
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