Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Bayonetta
(2)Bayonetta
Jan 24 2010, 4:47 pm
By: Dem0n  

Jan 24 2010, 4:47 pm Dem0n Post #1

ᕕ( ᐛ )ᕗ

New map by me. There are two stacked statis cells blocking the entrance into the nats and a temple blocking the corner expos. I'll add doodads later.






Jan 24 2010, 4:59 pm Super Duper Post #2



A probe can go through the temples. Make the path thinner. :omfg:
If T doesnt kill the statis, then they win. They just park their tanks on the ledge in the main so that incoming protoss forces (or terran forces) cant kill the statis, all T hast to do is turtle the choke.
I see a bone doodad on player 2's ramp. Remove it, so terran can properly make a depot, depot rax wall.



None.

Jan 24 2010, 5:07 pm Pr0nogo Post #3



Quote from name:Ciara
If T doesnt kill the statis, then they win. They just park their tanks on the ledge in the main so that incoming protoss forces (or terran forces) cant kill the statis, all T hast to do is turtle the choke

Main issue.

Not only can a Probe fit through the aforementioned path, infantry can as well (and Vultures). Unless you meant it to be like this, ye should fix it.




Jan 24 2010, 5:43 pm Dem0n Post #4

ᕕ( ᐛ )ᕗ

How I should I fix that? If I make the high dirt tessellated, then the mains will be really small. Also, that bone doodad is buildable. :><:




Jan 24 2010, 5:48 pm Super Duper Post #5



Scrap it, remake the main's layout then repost. Oh, and the gas in the mains is tankable from the nat. This will destroy 1base strategies.

Post has been edited 1 time(s), last time on Jan 24 2010, 8:00 pm by Ciara.



None.

Jan 25 2010, 6:38 pm Pr0nogo Post #6



Quote from name:Ciara
Scrap it.

Dear god, Excalibur... What have you done?




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:35 pm]
Ultraviolet -- You might even be able to turn another unused unit into a map revealer imitation with a smaller vision range so that you could have both normal map revealers and smaller map revealers. Not sure about this one though.
[06:33 pm]
Ultraviolet -- youarenotworthy
youarenotworthy shouted: Does anybody know of a way to reveal just a sliver of the map? Smaller than what a map revealer would reveal? Or is there a way to block the map revealer off at a certain point? I can't use units to achieve what I'm trying to do.
Using EUDs, you can reduce the vision range of map revealers. But of course this will apply to all map revealers. They have a default vision range of 10. For some of my maps, I've been increasing their vision range to 11 and giving them detection and it works nicely. Reducing vision range should work the same.
[06:30 pm]
Ultraviolet -- KrayZee
KrayZee shouted: I got an emergency phone call to stay home due to civil unrest :|
are you in Minneapolis?
[01:25 pm]
NudeRaider -- or do you need actual vision (not just revealing the terrain)
[01:24 pm]
NudeRaider -- youarenotworthy
youarenotworthy shouted: Does anybody know of a way to reveal just a sliver of the map? Smaller than what a map revealer would reveal? Or is there a way to block the map revealer off at a certain point? I can't use units to achieve what I'm trying to do.
if at the beginning of the game (as opposed to at some later time in game) is enough, just edit the fog of war layer.
[01:22 pm]
NudeRaider -- as an innocent bystander, mind you
[01:22 pm]
NudeRaider -- KrayZee
KrayZee shouted: I got an emergency phone call to stay home due to civil unrest :|
and apparently you should follow that advice: https://streamable.com/u2jzoo -- crazy things going on over there. You're not even safe from police harassment on your own property.
[10:01 am]
Oh_Man -- Units and map revealers are only way. Unless there's some EUD solution I'm not aware of.
[09:57 am]
IlyaSnopchenko -- Oh_Man
Oh_Man shouted: You can also use burrowed Zerg units.
The OP says he cannot use units. But if it's not units, what else? (there's a command to reveal the area in AISE, but it's only for 1.16)
[09:51 am]
Oh_Man -- You can also use burrowed Zerg units.
Please log in to shout.


Members Online: Roy, qPirateKing, zysov