Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: In this map your max supply is 800 disect it
In this map your max supply is 800 disect it
Jan 23 2010, 2:38 am
By: Apocalypse535  

Jan 23 2010, 9:04 am Falkoner Post #21



Yeah, you can't just do 11, because it's MUCH closer to 12, you really should get out a calculator and do 11.8(it's really around 11.9048), otherwise it will be a bit off.



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Jan 23 2010, 9:38 am NudeRaider Post #22

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Quote from Apocalypse535
"and do 11.8*10.6 which equals 125.08,"
==> set your dc to 125, play the wav and always subtract 1. On 0 dc counts: repeat

Quote from Apocalypse535
whatever number i have i multiply it by 11.8? how much is one second? and how much is a half second?
*Whatever length in seconds of your clip (or any other delay), I have to multiply it by 11.9. Yes

1 real time second is about 11.9 death counts. But there is no thing like fractional deaths so you have to round it to the nearest value: During 12 death counts on fastest 12 * 84ms = 1,008 seconds pass. This means using 12 deaths for a 1 second clip will result in a 8ms pause. That's the closest you'll get. Sc is old.

Obviously half a second is half the amount of death counts: 11.9 * 0.5s = 5.95 ==> 6 dcs




Jan 23 2010, 7:18 pm ImagoDeo Post #23



Quote from Falkoner
It means that it will require player numbers greater than 255(one byte), which isn't possible being preplaced, so you can't modify the Protoss supply for P5-8.

Untrue. You can do it with extended player-owned buildings. Just not units.



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Jan 23 2010, 8:37 pm Lanthanide Post #24



1. Is this some sort of EUD-type situation where it changes from patch to patch, or are these values constant?
1. a) is it likely Blizzard would patch this to prevent it from happening (like they patched to prevent decloaking a DT, for example)
2. Are there any other interesting effects that can be done by placing units for extended players?



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Jan 23 2010, 8:49 pm Falkoner Post #25



1. They've remained the same for the past few patches, and as we near SC2 less and less patches are probably going to be released for SC, so it's a good bet that these will work for at least a while.

1a. Not really, this has been around for a while, and they haven't bothered doing anything about it. They really don't care much about SC anymore.

2. Yes, like increasing game speed, or freezing units, however, they change from patch to patch, so what it comes down to is someone testing each unit for each player, and finding out what they do.



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Jan 23 2010, 9:06 pm O)FaRTy1billion[MM] Post #26

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Quote from Falkoner
2. Yes, like increasing game speed, or freezing units, however, they change from patch to patch, so what it comes down to is someone testing each unit for each player, and finding out what they do.
These have been around a very long time... I remember at old SEN there was broken images that should've had these lists, so I just tested various units & players until I found some that worked then made the new lists that we have now.
Conclusion: I don't think they are going to change, even if there are new patches.



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Jan 23 2010, 11:36 pm ImagoDeo Post #27



Quote from Falkoner
2. Yes, like increasing game speed, or freezing units, however, they change from patch to patch, so what it comes down to is someone testing each unit for each player, and finding out what they do.

Do you have any idea how long that could take?

Yes, you do. I mean, seriously - the possibilities are endless. I don't think anyone wants to devote three years of their life to finding every last effect of extended player units. I know I don't. Especially not with SC2 this close.



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Jan 24 2010, 12:01 am Falkoner Post #28



Death Knight(Heinermann) used to do it each patch. Sure, there's a good chance he missed some possible combos or effects, but it used to be done. I know how long it takes, I myself tested all the Disabled Unit Sprite effects, it's long and arduous, but not impossible.



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Jan 24 2010, 12:40 am rockz Post #29

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Quote from Falkoner
Death Knight(Heinermann) used to do it each patch. Sure, there's a good chance he missed some possible combos or effects, but it used to be done. I know how long it takes, I myself tested all the Disabled Unit Sprite effects, it's long and arduous, but not impossible.
and you still messed up, unless you didn't ever enable them.

Edit: you didn't enable. However, enabling them allows many that crash to move, and be stackable, and prevents them from crashing so long as you don't look at it.

Post has been edited 1 time(s), last time on Jan 24 2010, 2:50 am by rockz.



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Jan 24 2010, 1:52 am Falkoner Post #30



I didn't enable them, I just did the Disabled Effects list, and yeah, as I said, there'll be effects missed, you can't possibly notice everything.



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