Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: In this map your max supply is 800 disect it
In this map your max supply is 800 disect it
Jan 23 2010, 2:38 am
By: Apocalypse535  

Jan 23 2010, 2:38 am Apocalypse535 Post #1



Does anyone know how they did this to the map? i wanted to add this to my map so teach me how to add this please. Thank you.

also what i was thinking adding to my map is max level 300 so if there is some sort of coded number that changes the amount that isnt easy to understand please tell me the number for 300 max.

Attachments:
Phantom Mode V3.6 1l3Max800.scx
Hits: 4 Size: 81.42kb



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Jan 23 2010, 2:45 am xAngelSpiritx Post #2

eternal lurker

http://www.staredit.net/wiki/Modifying_Supply_Limits



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Jan 23 2010, 3:04 am Apocalypse535 Post #3



i dont understand it. can you walk me through what im supposed to do? i have scm draft and starforge i dont know what to do with what this guys saying.



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Jan 23 2010, 3:41 am ImagoDeo Post #4



It's not very complicated. The wiki article has two lists: one for how much supply units add, and one for which extended player affects which player's supply and in what way.

For example, a Terran Goliath will add 100 supply - but if it belongs to Player 217, it'll add 100 MAXIMUM supply for Player 1. If it belongs to player 218, it'll add 100 maximum for Player 2. And so on and so forth.

The other two categories are clear: If you create a goliath for Player 205, it acts like Player 1 has USED UP an additional 100 supply. If you create it for Player 193, it acts like a supply depot or command center - adding to the available supply.

You can find all this information in the wiki.

To place the unit for an extended player, go to the unit's settings and in the player box type in the numbers that you want. For example, '217.' Then press enter, and the changes will be applied.

If you still have questions, ask away.



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Jan 23 2010, 3:43 am Falkoner Post #5



Basically, you find the total you want to add to the 200 limit originally, and go through the listed units to find ones that add the wanted amount total, then you decide which supply limit you want to modify and for which player using the player list, which gives you which player number you have to place the units under in order to modify either the Limit, the Available, or the used population, for a certain player.

So, say I wanted to add 25 population to the Available Zerg Supply for Player 1, I first look at the unit list, and find that the Marine, unit 0, adds 25, so I place a marine, then I go to the Player List, and find the listing for Player 1, from there I go to the Zerg section, and set the Marine's player number to the number listed under Available, and under the Unit section, since the Marine is a unit. If the unit I chose initially was a building, then I would choose the player number listed under Buildings.

So, in summary, to add 25 to the Available Zerg Supply for Player 1, I place a Terran Marine for Player 157.



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Jan 23 2010, 4:43 am Apocalypse535 Post #6



Thank you guys i figured it out. Whats this part about tho?

" Note: For Player 5 and above, the Protoss Limit for units will require a player number greater than one byte. This is not possible. These are in square brackets.
Players 9-12 are useless and not included in this list. "

and is there a way to put music in a map with hyper triggers? also i want to make my timer count up which i know how to do just dont know how to make a waiting condition that would do it when u have hyper triggers.



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Jan 23 2010, 4:49 am Falkoner Post #7



Quote
" Note: For Player 5 and above, the Protoss Limit for units will require a player number greater than one byte. This is not possible. These are in square brackets.
Players 9-12 are useless and not included in this list. "

It means that it will require player numbers greater than 255(one byte), which isn't possible being preplaced, so you can't modify the Protoss supply for P5-8.

Quote
and is there a way to put music in a map with hyper triggers? also i want to make my timer count up which i know how to do just dont know how to make a waiting condition that would do it when u have hyper triggers.

You can use Death Counts to time it, instead of Waits, and just figure out how many Death Counts it takes for your music to finish(seconds * 11.8 = Number of DCs) and then replay it and reset the DC once it reaches 0.



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Jan 23 2010, 4:57 am Apocalypse535 Post #8



can u give me an example trigger?



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Jan 23 2010, 5:03 am Falkoner Post #9



Okay, here we go, say I have a 10.6 second WAV file in my map, I get out Calculator, and do 11.8*10.6 which equals 125.08, I'll round down, since the WAV replaying early is better than a split second of silence before it starts up again.

Now, I have 2 triggers, one that constantly counts down the Death Count, and one that plays the WAV and resets the DC once it reaches 0:


Trigger: Reset WAV
Players: Players Hearing the WAV
Conditions:
  • Current Player has suffered exactly 0 deaths of Cantina

Actions:
  • Set Deaths of Cantina to 125 for Current Player
  • Play WAV: Epic Music
  • Preserve Trigger




Trigger: Constantly Count Down the DC
Players: Players Hearing the WAV
Conditions:
  • Current Player has suffered at least 1 Death of Cantina

Actions:
  • Subract 1 Deaths of Cantina for Current Player
  • Preserve Trigger




And there ya go :) Note that this will only work properly with Hyper Triggers, if you wanna do it without HyperTriggers, you'll need to do 1.5 * 10.6 instead to figure out the amount to reset to. And it may be a bit less precise.

Post has been edited 1 time(s), last time on Jan 23 2010, 5:08 am by Falkoner.



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Jan 23 2010, 5:10 am rockz Post #10

ᴄʜᴇᴇsᴇ ɪᴛ!

If you instead add/subtract 84 from the death counter, you can use it like waits, except you don't need to do math.



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Jan 23 2010, 5:16 am Apocalypse535 Post #11



hey and how can i edit player 5-8's supply limit? or just 5 and 6.



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Jan 23 2010, 5:19 am Falkoner Post #12



As long as you're not modifying it for Protoss, you just do it how we defined, but change it to Protoss, instead of Terran or whatever we used, it's the same unit, just placed for a different player. Otherwise there's no way to do so.



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Jan 23 2010, 5:38 am Apocalypse535 Post #13



what about using a building? the player number is different. also the map i posted at top might have supply modified for all players. Can you tell me how they did that?



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Jan 23 2010, 5:39 am Falkoner Post #14



Yeah, you just change the player number to the one specified in the list.



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Jan 23 2010, 5:58 am Apocalypse535 Post #15



Can tell me what i should write in the trigger thing for P5-P6 supply's to be modified?



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Jan 23 2010, 6:13 am Falkoner Post #16



There's nothing to do with triggers about it, you simply place the right unit for the right player, and it's modified from the start.



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Jan 23 2010, 6:51 am Apocalypse535 Post #17



"and do 11.8*10.6 which equals 125.08,"

whatever number i have i multiply it by 11.8? how much is one second? and how much is a half second?

Post has been edited 2 time(s), last time on Jan 23 2010, 6:59 am by Apocalypse535.



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Jan 23 2010, 6:59 am Falkoner Post #18



Yes, with HyperTriggers it's about 11.8 death count for each real-time second, on Fastest.



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Jan 23 2010, 7:22 am Apocalypse535 Post #19



I did 11 deaths for 1 second and it goes to fast. How many deaths shud i put for 1 second?



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Jan 23 2010, 7:33 am CecilSunkure Post #20



Quote from Apocalypse535
I did 11 deaths for 1 second and it goes to fast. How many deaths shud i put for 1 second?
1 second in death counts, is about 11.9 deaths, just like Falk said right before you. Why are you asking again? If it is too fast, add on some more deaths.



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