Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Units shooting like rnd beacon def
Units shooting like rnd beacon def
Jan 10 2010, 7:08 pm
By: ShadowDancer  

Jan 10 2010, 7:08 pm ShadowDancer Post #1



I've got a problem with my map. I tried to make map like rnd beacon, but when enemy unit get out of "tower" range tower do nothing. I tried to change ally status, but after this units like ghost often not shooting(only animation is displayed). Any better ideas?



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Jan 10 2010, 7:24 pm Biophysicist Post #2



More details are needed.



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Jan 10 2010, 9:34 pm Positively Post #3



Uh this often happens when I play the game myself. It happens when like a goliath is attacking a unit... then when it gets out of range, the goliath keeps on trying to attack it. In doing so, it stops attacking everything else. When the unit gets back into range, the goliath will attack that one unit until it is dead.

Solution : No idea. XD



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Jan 10 2010, 9:36 pm Neki Post #4



Maybe you could periodically reset the unit order of all the units? I have no idea though, as I'm still fuzzy on what the main problem is.



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Jan 10 2010, 9:56 pm CecilSunkure Post #5



You can constantly order the Goliath to patrol to the position it is at. This way it will acquire targets only within its range. If that is undesirable, you could also just order it to patrol to its location between intervals of time. To do so, you can center a location permanently onto each tower, or cycle through all towers throughout all the players with a single location. If you are going to do this, then you need some sort of mechanism to allow cycling to occur. I suggest using burrowed units, or maybe the beacon under the tower units (not sure if there is a beacon in the map you are referring to), or maybe even the tower unit itself (I don't recommend this though).

Post has been edited 1 time(s), last time on Jan 10 2010, 10:13 pm by CecilSunkure. Reason: Typo



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