After playing hundreds of RPGs one day, I noticed that all these RPGs are pretty much the same thing, just a different plot. After playing them all, I told my friend that I should make an RPG that is "one in a million". I want to make one that is different from all the RPGs known to date. However, I need ideas.
Here is what I have so far:
Diablo 2 styled skill tree. When you level up, you can upgrade a skill you already have or get a new spell.
Gas-mana system. This isint different at all, since some RPGs have this. Its basically where you get one gas every second and you need a certain amount of gas to cast a spell.
TBC styled combat. You go up to a zergling, you get teleported to a battle zone, you take turns fighting and when you win you get teleported back to where you where.
Areas, zones. Each area/zone has their own traits and such. One moment you would be in the "Molton Depths" and the next you would be in "Ice Ridge". Each area has their own unique monsters and decoration.
Quests that can be accepted or declined. You can only have 1 quest active at a time, in order to spare me trigger headaches.
Karma system. Like Fallout3
Any ideas?
None.
All that you listed have been implemented already in one rpg or another, all of which I have. How about a sidescrolling rpg? Use unit sprites so that the unit has no collision box and it can walk through other units. I've never seen a sidescrolling one in starcraft yet. It also makes jumping pretty cool.
None.
All that you listed have been implemented already in one rpg or another, all of which I have. How about a sidescrolling rpg? Use unit sprites so that the unit has no collision box and it can walk through other units. I've never seen a sidescrolling one in starcraft yet. It also makes jumping pretty cool.
This, but metroid or castlevania style, getting specific weapons, items or boosts to advance to deeper areas of the game.
None.
I have an idea that (may not be original, but..) will gain popularity fast. I'm thinking of the connection of Mass Effect and Mass Effect 2, where if the player has save data from the 1st game, Mass Effect 2 starts with the story line form ME1. Make an RPG with numerous (no srsly, a lot) choices and endings, and provide a "code" (number= eud text detec, beacon (a-z, 0-9), or some other system) for each ending. Make another RPG following up and have a normal game. However, if the player played the 1st game, and enters a code at the beginning of the 2nd game, the game changes.
People seem to go crazy about codes/passwords (ie: Final Defense Zero 3X)
Maybe its too hard/too much work. Just a thought.
None.
Vrael was making an rpg like what pigs is talking about, but it is a huge mess with a lot of loose ends and it's sort of a hassle.
None.