(2)Habitat
Dec 30 2009, 6:46 pm
By: Super Duper  

Dec 30 2009, 6:46 pm Super Duper Post #1





Forgot to hit Randomize Minerals.

I like the decoration in this one. This map was very spacious, so I had room to add a fourth.

Take note of the two spider mines in the bottom right expansion and the top left expansion.

Attachments:
(2)Habitat.scx
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Post has been edited 1 time(s), last time on Dec 30 2009, 6:54 pm by Ciara.



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Dec 30 2009, 6:48 pm Devourer Post #2

Hello

Start Locations?....^^



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Dec 30 2009, 7:20 pm Jack Post #3

>be faceless void >mfw I have no face

How balanced is it with both main and nat being accessed by a ramp?



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Dec 30 2009, 7:30 pm Excalibur Post #4

The sword and the faith

Quote from name:zany_001
How balanced is it with both main and nat being accessed by a ramp?
That's actually pretty standard Zany. :P

I don't know what it is about this map, but I just don't like it. It still feels too tight and linear.

C, you might want to go 128x96 or 96x128 and see what you can do. Your space management is good, but it looks like your...style if you will, is cramped by 96x96.




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Dec 30 2009, 10:04 pm Super Duper Post #5



Quote from Excalibur
Quote from name:zany_001
How balanced is it with both main and nat being accessed by a ramp?
That's actually pretty standard Zany. :P

I don't know what it is about this map, but I just don't like it. It still feels too tight and linear.

C, you might want to go 128x96 or 96x128 and see what you can do. Your space management is good, but it looks like your...style if you will, is cramped by 96x96.
Tight? Maybe. Linear? No.
I think I should try a 128x96 map. It does feel a bit cramped and everything.

And comeon, there hast to be a reason you dont like it :bleh:



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Dec 30 2009, 10:12 pm Marine Post #6



Tight? Around nats and mains yes. Linear? YES.

It's a "map based around a single path" (- Excalibur) There's one way to each base, that's it. Sure you can go around the middle thing, but it's basically the same path.



None.

Dec 30 2009, 10:28 pm Super Duper Post #7



Quote from Marine
Tight? Around nats and mains yes. Linear? YES.

It's a "map based around a single path" (- Excalibur) There's one way to each base, that's it. Sure you can go around the middle thing, but it's basically the same path.
Its more linear than you say it is. If T can dominate all three paths in the map, then they are obviously Boxxer or Flash.
Besides, if T could dominate all those 3 paths, they deserve to win, because there in no way they will build the turrets, goliaths, tanks, vults and mines just to dominate a path. Then they haft to do the same thing over.
And over.
If a T can do all that, then they deserve the win.

Again, you blow the map out of proportion. Its not as linear as you make it sound.



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Dec 31 2009, 12:02 am Pr0nogo Post #8



Quote from Ciara
Its more linear than you say it is.
Quote
Its not as linear as you make it sound.

Exposing grammar fails since '05.




Dec 31 2009, 12:53 am Marine Post #9



Quote from name:Ciara
Again, you blow the map out of proportion. Its not as linear as you make it sound.
Maybe not as much, but it is very close to.
For example?
The map that was recent by demon slayer:

It has 2 ways to get to the main, and you can tank the nat and get right next to their main while still easily entering it, which may not be the best thing, but it's not linear entirely. It some more options than 1 that are easy to take.
Your map? not so much. Doodads block the nat's tank spot and it's also high ground so it doesn't work out so well. You can't go to the top left or bottom right, because it's a wall. Wtf are you supposed to do there besides hover over it? You can't effectively do anything without air.
That blue circle is supposed to be on the NAT above it, I wasn't paying attention.

So in conclusion:
The only way to get to each base is one, direct, LINEAR path if you have no air.



None.

Dec 31 2009, 2:08 am Super Duper Post #10



The problem with this is in PvZ, zealots can kill the statis prisons and make it game over for the zerg. Two ways into a main is very bad for zerg, even if it IS blocked by a statis prison.

What you are basically saying is two ways into a main makes the map less linear? Not true at all. At least this is what your implying.

Quote
Doodads block the nat's tank spot and it's also high ground so it doesn't work out so well. You can't go to the top left or bottom right, because it's a wall. Wtf are you supposed to do there besides hover over it? You can't effectively do anything without air.
:lol:

Like I said, two ways into a main does NOT make the map less linear.



None.

Dec 31 2009, 2:10 am Marine Post #11



His map is still less linear than yours, and in a sense it does make a map less linear. You may "disagree with me, but I believe I'm right."



None.

Dec 31 2009, 2:25 am Super Duper Post #12



Ill let you have the linear argument because you obviously dont understand what linear is.
But however, your saying here:
Quote
Doodads block the nat's tank spot and it's also high ground so it doesn't work out so well. You can't go to the top left or bottom right, because it's a wall. Wtf are you supposed to do there besides hover over it? You can't effectively do anything without air.
That tankable nats are good?

Oh god...



None.

Dec 31 2009, 4:14 am Super Duper Post #13



So your saying that all these maps:
Collapse Box

Collapse Box

Collapse Box

Collapse Box

Collapse Box


Suck and are linear because you cant make an unpredictable move and because they dont have two entrances into the main? You're also saying that these maps limit the player's option when entering their main?

This IS what you're implying. Read your posts and think about what they mean before you babble out stuff.
Wheres Excalibur? :bleh:



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Dec 31 2009, 4:16 am Marine Post #14



Don't give me links, give me images and I will then reply properly. Until then.



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Dec 31 2009, 4:16 am Super Duper Post #15



Quote from Marine
Don't give me links, give me images and I will then reply properly.
They are images?



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Dec 31 2009, 4:17 am Marine Post #16



They're links to wiki.teamliquid or whatnot. that's all that comes up.



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Dec 31 2009, 4:17 am Super Duper Post #17



Quote from Marine
They're links to wiki.teamliquid or whatnot. that's all that comes up.
They are images. It must be your computer or something.



None.

Dec 31 2009, 4:21 am Marine Post #18



NOW they're images, and those aren't linear. YOURS is linear. You're just not understanding what I'm saying. A 3 player map really can't be linear, neither can a four player map. The two player maps have more to it than yours and every other map on SEN, so they can't really be linear.

No it's not what i'm trying to imply. That's what might be implied to you, but I guess that's expected since I'm saying your map is linear and not the greatestmapontheworldevermadebyanyscplayerw00t. Sorry, but I see linear-ness and not in these images you posted.

BTW: <3 Pronogo :D



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Dec 31 2009, 4:24 am Super Duper Post #19



You know what? You win.



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Dec 31 2009, 4:26 am Marine Post #20



Wait until excalibur replies before you scrap it. I will kill you if you scrap it before he replies because he is the God of this forum, and he'll decide. Moving on now..



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