map problems
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Dec 28 2009, 10:43 pm
By: Marine  

Dec 28 2009, 10:43 pm Marine Post #1



Close please Nude, I'm a dumbass and don't know my map sizes. \:dontgetit\:
Also my scmdraft was messed up.

Post has been edited 1 time(s), last time on Dec 28 2009, 11:01 pm by Marine.



None.

Dec 28 2009, 10:49 pm Morphling Post #2



The dimension is not 196, but 192. That should solve you problem.



None.

Dec 28 2009, 10:54 pm Marine Post #3



My scmdraft says in the listing of dimension 196x196, though, wtf?



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Dec 28 2009, 10:56 pm Morphling Post #4



Mine says 192x192. You may be reading it wrong or your scmdraft is not up to date.
Quote
Standard sizes are 64, 96, 128, 192, 256.
Other sizes may cause errors on Starcraft of Staredit.




None.

Dec 28 2009, 10:57 pm Marine Post #5



Thanks morphling, I guess I have to re-download scmdraft \:disgust\: 192 worked. Thanks



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[02:00 pm]
NudeRaider -- You are undead, why wouldn't you and your creations (GPTP) exist as (in) graves? I don't get why this needs fixing.
[01:58 pm]
UndeadStar -- I don't know in how many people imagination me and/or my GPTP existed as graves, but this will finally be fixed now that I've made the online code available
[10:26 am]
NudeRaider -- I can't say but it sounds plausible. You'd still have the problem with the palette.
[10:25 am]
Oh_Man -- it's not like the pixels themselves are inherit to one tileset or another.
[10:24 am]
Oh_Man -- Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
[10:16 am]
NudeRaider -- *make new tiles
[10:15 am]
NudeRaider -- The map structure only ever recognizes one tileset at a time. So you'd have to define your own map format then make an .exe that can load such files. I don't think it's ever been done; it sounds like a lot of work. What's commonly done with modding is creating a new tileset. Then you decide which tiles go in there. You can also make new ones. You will probably also have to create a new palette as the different tilesets share only part of their colors. Finally entering speculation territory you could maybe use EUDs to dynamically change the graphics of certain tiles. Not sure if it's possible, but if it is, you better make a topic for it.
[04:11 am]
O)FaRTy1billion[MM] -- no, that's not a thing you can do without modding the game
[03:56 am]
youarenotworthy -- I forget, did starforge ever allow you to mix tilesets?
[03:44 am]
O)FaRTy1billion[MM] -- use scmd or NudeRaider
NudeRaider shouted: You are right, however, in that the Remastered *graphics* are just a skin are interchangeable, even midgame. Skinability being another new functionality. Anyways, for tools that rely on the original mpqs you will have to obtain a legacy version of sc.
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