Basically what I want is an interceptor storage system that allows me to move one of the stored interceptors to a spot on the arena and order it to another spot. However, the movement of the interceptor sometimes curves at the beginning of its movement, and it's essential in my map that it doesn't curve. The interceptor in the map should be able to go in any direction without curving.
I tried a lot of things and pretty much gave up on it, but it would be great if someone knew a solution.
Attachments:
None.
I don't have much time to check, but I assume that when you move interceptors with triggers, they keep their roration angle. Use this to your advantage: if you know the direction they need to fire in, fire them in that direction in a small remote arena first, then move them to the main arena. This introduces a time delay, of course. If delay is not acceptable, you can hold interceptors for different angles with some set increment to reduce their curvature. At some point, doing that becomes impractical and that is where my ideas end.
If interceptors do not keep their angle when moved, I see no solutions with interceptors at all. Use scourges or grids.
None.
I don't have much time to check, but I assume that when you move interceptors with triggers, they keep their roration angle. Use this to your advantage: if you know the direction they need to fire in, fire them in that direction in a small remote arena first, then move them to the main arena. This introduces a time delay, of course. If delay is not acceptable, you can hold interceptors for different angles with some set increment to reduce their curvature. At some point, doing that becomes impractical and that is where my ideas end.
If interceptors do not keep their angle when moved, I see no solutions with interceptors at all. Use scourges or grids.
Exactly what I was thinking, however, when I played the map only the first interceptor would turn and the rest would follow in a straight line. My best solution is to just to remove that first one.
None.
The map only has one interceptor the entire time.
What's strange is that, the interceptor's direction is up in the storage. Yet when you tell the map to place it on the arena and order it up, the first time around it shakes a little bit. I really have no idea why this is so, if you played the map and know basically what the triggers do you can understand the problem better.
None.
That was one of my first attempts, it was constantly Moved in there with no AI Scripts running on it in the storage, and it still shook a bit the first time around in the arena.
None.
If you mean the interceptor moving in the same direction in the storage as in the arena, it doesn't work. It produces the same shaking annoyance.
None.