(2)Blue Silence, Lock, please.
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Back! Maybe.
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I've made some changes, about to change OP. The mains aren't reliably tankable; it's low-to-high, so I wouldn't think you could do it very well. Correct me if I'm wrong. Instead of changing the nats to low dirt, I widened the ramps. Should clear up any imba there. Need more feedback, thanks for everyone who's posted so far. ![]() ![]() ![]() ![]() ![]() ![]() "We live, as we dream - alone..."
-Marlow, Heart of Darkness |
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Back! Maybe.
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@Ciara - The main only has one way into it. The nat has two, but the second one goes right by the main - advance warning counts for something, doesn't it?
I should just remove the bridges and make those two paths wider? Main gas and nat gas, I think you mean? Fixed the islands. @Stallion - We'll see. Sunking the nat from two directions will be mitigated by the main having vision over the second land route there. Any enemy units have to go by the main, and will be seen coming. ![]() ![]() ![]() ![]() ![]() ![]() "We live, as we dream - alone..."
-Marlow, Heart of Darkness |
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Nope, the zerg player could put all his sunkens facing a single ramp and zealots could sneak in from the back and make it a GG.
Ergo: Remove the bridges, make the path wider. Oh, something that's key. The only safe way to use bridges is to get to an expansion. Anything else has siege tanks written on it. ... Come to think of it, deleting the islands might be a good idea because you could open up the middle more, thus making the map less linear. EDIT: Also, your picture isint working. ![]() ![]() ![]() ![]() ![]() ![]() |