Is anything truly original? Limiting this discussion to StarCraft mapping, I guess I could say yes. Bunker Wars probably had some archaic ancestor. EVOLVES has probably evolved from something. There must have been an original Bound game. Someone had to think of Cat and Mouse first (no doubt inspired by Tom and Jerry, but heck, it's new to SC).
But as of late, I haven't seen anything truly original. Sure, there are all kinds of 'Ultimate' versions out there; Norm's Hero Sanctuary, which is making such a big hit, is a good example: Norm states in the threat that the goal is to achieve a level of balance never before reached in a DotA-type game. That's fine, and I'm reasonably sure that he's achieving his goal fairly well. But, it is not original. It uses the same format as all other DotAs that have gone before it, right down to the shape of the map and the number of additional bases. It's innovative in a few areas, yes; the vespene geysers are a new mutation, as are the specific storylines for each character and the item pickup system (which I love, btw). But it has its roots in TS and all other DotA-type games that have gone before. Please, don't take offense, Norm. I'm merely trying to point out the unoriginality of HS. I have great admiration for it as a single game; my point is that it has ancestry.
I find that very few games in this day and age are truly original. PearS recently started a Build-a-Mech-type game. That's been done before: Astrogears. Vanished recently posted a Bunker Wars map - obviously not original, though it does introduce some odd mutations on top of the basic skeleton of Bunker Wars maps. I've been trying to beat Cave Escape, by DeVouReR, for the past few days. I thought it looked pretty original, until I read his post:
Quote from Devourer
Hi everybode,
recently, I've played Dungeon Escape once more and it inspired me to make a very similar map, called "Cave Escape"
recently, I've played Dungeon Escape once more and it inspired me to make a very similar map, called "Cave Escape"
Eh. So it isn't original.
Originality has also been my main problem in mapmaking, both recently and for the past few years. The only halfway-decent map that I've ever finished was a direct sequel to Crash IV Code Blue RPG (which sucks, by the way, don't play it). Mine was almost exactly the same, except that it was a little more complicated and had different hero classes and not so many bugs. I entitled it Crash V - The Matrix (don't ask). It was made entirely with SCXE, which I thought was pretty dang cool.
That was when I was thirteen.
I'm fifteen now, and I've learned a lot. I've learned that SCMD > SCXE. I've learned how to use DCs. Heck, I've even learned a little about EUDs. But still my old problem of originality comes back to haunt me.
Here's a list of projects that I've started and abandoned over the past two or three years:
- Lurker Defense ADV - Got it done all the way to balancing, then I realized that it was just one more Lurker Def in a sea of Lurker Defs.
- Rebellion RPG - Was going to be a single-player RPG. I ditched it when I realized... it sucked. In comparison to all the other RPGs out there, it sucked.
- Invasion RPG - Was going to have three heroes and three towns all participating in an RPG. Never really worked out.
- LvR_v1.0 - Pretty much a copy of Storm The Fort. Nothing to make it even the slightest bit original.
- Crash VI - Final Mission - Don't ask.
- Storm Defense - Some of you know about this one. I even started a Production thread about it. Then I found out that no, High Templar Defense had been done already. Sorry, and better luck next time.
- When Darkness Falls RPG - And some of you know about this one. I changed Storm Defense to this. Then it died.
And that's my entire problem - finding something that hasn't been done before!
<Insert Name> Survival? Done.
<Insert Unit Name> Defense? Done.
<Insert Naruto/YuGiOh/Pokemon> Golem map? Done.
Snowball Fight? Done. (Venerable old map. I really should dig it out and play it again.)
<Name> RPG? Done. (Maybe not the exact storyline, but the ideas? Yeah.)
<Name> Bound? Done.
Naruto <X>? Done a million times.
Bunker Wars? Done.
Sand Castle Wars? Done.
Castle Wars? Done.
Custom Hero Wars? Done.
Temple Siege/DotA variant? Done.
And the list goes on.
So it all comes down to these questions:
What hasn't been done?!?
Has it all been done?
Is there no more capacity for originality in the halls of SC?
Have all the books - even the stupid ones - been checked out of the library of ideas?
[Discuss]
None.