Staredit Network > Forums > Null > Topic: I GOT INTO DIGIPEN
I GOT INTO DIGIPEN
Nov 23 2009, 5:42 pm
By: CecilSunkure
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Jun 17 2016, 12:17 am ClansAreForGays Post #161



Quote from CecilSunkure
Cool, got another interview started up with Undead Labs. Doing first phone screen with their founder this friday :) By the way, this guy I'll be chatting with was the guy who made the original campaign editor.
Talk to him much about this yet?




Jun 17 2016, 3:07 am LoveLess Post #162

Let me show you how to hump without making love.

Quote from CecilSunkure
Time to close this thread off. Got job 2-3 months ago at Wargaming Seattle, life goes on :)

:lock:
Haven't they not made a good game since Dungeon Siege 2? And weren't they the team behind the most poorly thought out game (that actually went through launch) of all time, Demigod?



None.

Jun 17 2016, 6:07 am Lanthanide Post #163



Quote from LoveLess
Haven't they not made a good game since Dungeon Siege 2? And weren't they the team behind the most poorly thought out game (that actually went through launch) of all time, Demigod?
So? Gotta get a job to pay the billz, and if these people are willing to hire you and pay a good wage, why does it matter if they're not an AAA developer? Also, a company that hasn't had a stellar record, likely has more opportunities for advancement, compared to Blizzard for example.

Getting a job in the industry, getting your foot in the door, is often the hardest part. Stay where you are for 2-3 years, if you don't like it, look for pastures greener.

I stand by an earlier comment in this thread, though, that games development definitely wouldn't be my sector of choice in the industry. You get to do some cutting-edge stuff, but working conditions and especially job security are often poor, and often underpaid for the actual technical skill required to get the job done. But again, if you've got a half-degree from Digipen, getting your foot in the door for any professional job ain't going to be a cakewalk.



None.

Jun 17 2016, 6:53 am Oh_Man Post #164

Find Me On Discord (Brood War UMS Community & Staredit Network)

Shots fired.

Yeah maybe they haven't made any good games recently, but now Cecil is there that's gonna change!!!

Amirite guys??




Jun 17 2016, 1:38 pm Corbo Post #165

ALL PRAISE YOUR SUPREME LORD CORBO

Right :lol:



fuck you all

Jun 17 2016, 6:33 pm NudeRaider Post #166

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Do they have stocks for sale?




Jun 19 2016, 8:02 am LoveLess Post #167

Let me show you how to hump without making love.

Quote from Lanthanide
Quote from LoveLess
Haven't they not made a good game since Dungeon Siege 2? And weren't they the team behind the most poorly thought out game (that actually went through launch) of all time, Demigod?
So? Gotta get a job to pay the billz, and if these people are willing to hire you and pay a good wage, why does it matter if they're not an AAA developer? Also, a company that hasn't had a stellar record, likely has more opportunities for advancement, compared to Blizzard for example.

Getting a job in the industry, getting your foot in the door, is often the hardest part. Stay where you are for 2-3 years, if you don't like it, look for pastures greener.

I stand by an earlier comment in this thread, though, that games development definitely wouldn't be my sector of choice in the industry. You get to do some cutting-edge stuff, but working conditions and especially job security are often poor, and often underpaid for the actual technical skill required to get the job done. But again, if you've got a half-degree from Digipen, getting your foot in the door for any professional job ain't going to be a cakewalk.
It's called being a dick. An informed dick.



None.

Jun 22 2016, 6:32 pm CecilSunkure Post #168



Quote from ClansAreForGays
Quote from CecilSunkure
Cool, got another interview started up with Undead Labs. Doing first phone screen with their founder this friday :) By the way, this guy I'll be chatting with was the guy who made the original campaign editor.
Talk to him much about this yet?

Yeah I don't think he remembers specifics about the editor, and probably didn't ever follow the map-making scene (so he wouldn't know about the fan-made editors). Just me guessing though.



None.

Oct 4 2017, 3:05 am dumbducky Post #169



Don't leave us hanging, does he still map?




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[07:23 pm]
NudeRaider -- seems like roybot has upgraded its helper module
[02:18 pm]
Roy -- Glad to help!
[02:15 pm]
Lost_Angel -- Thanks Roy for help so much
[2019-3-21. : 10:42 pm]
pallfy -- use bgh
[2019-3-21. : 10:40 pm]
pallfy -- Wow thanks
[2019-3-21. : 10:18 pm]
Suicidal Insanity -- On game start you could detect who is at which start location, store that in switches / dcs, and use that to permanently force alliances. Lots of combinations though
[2019-3-21. : 9:43 pm]
MTiger156 -- That 2v2v2v2 mapping problem does sound like an interesting challenge. Its worth putting some experimentation into. I could make an example map for combining locked alliances (based on lobby forces) + random start location. Though an EUD solution would be the most efficient, I will avoid that for the sake of simplicity.
[2019-3-21. : 8:53 pm]
NudeRaider -- *compromises
[2019-3-21. : 8:52 pm]
NudeRaider -- pallfy
pallfy shouted: thanks, but that sounds complicated
well, that's the gist of sc mapping. Either accept the limits sc sets for you and work within those parameters, or get creative and find complicated solutions to achieve what you want. The latter can be most satisfying. Sometimes comprised are inevitable though. Also see my respnse in the thread.
[2019-3-21. : 8:13 pm]
pallfy -- thanks, but that sounds complicated
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