Staredit Network > Forums > Null > Topic: I GOT INTO DIGIPEN
I GOT INTO DIGIPEN
Nov 23 2009, 5:42 pm
By: CecilSunkure
Pages: < 1 4 5 6 7 89 >
 

Nov 13 2015, 12:20 am staxx Post #101



Quote from CecilSunkure
Yep didn't go through. Knocked out by the awkward phone screen. Pretty sad.

The feedback was "we wanted more depth in the answers". You know I actually asked if that's what they wanted and didn't get a reply.
Sorry to hear dude, don't give up though. Apply, apply, apply! Something will turn up.

Quote from CecilSunkure
It's all good guys :) I've actually already had a job offer for 80k doing something I really like. I ended up not settling with it to go for a bigger fish.
Touching back on this, at the end of the day you do whatever you want, but sometimes you've got to momentarily settle for something you don't want before you get what you want. (in other words, you could have accepted the job and still applied to spacex and other places)



None.

Nov 13 2015, 12:38 am CecilSunkure Post #102



Quote from staxx
Quote from CecilSunkure
It's all good guys :) I've actually already had a job offer for 80k doing something I really like. I ended up not settling with it to go for a bigger fish.
Touching back on this, at the end of the day you do whatever you want, but sometimes you've got to momentarily settle for something you don't want before you get what you want. (in other words, you could have accepted the job and still applied to spacex and other places)

That is true, thanks for the advice. For record when I turned down the previous position I was still in school. Soon after school abruptly ended due to unforeseen circumstances.

Minor update on the job search: Did a practice interview with a friend of mine that works at game studio nearby as a senior engineer. I did really well! After the practice interview we chatted about the SpaceX screen. Conclusion was that I got weirded out by the SpaceX's unusual phone screen format. Oh well, moving along.

It'll be fun to post more updates as more interviews come along at different places.



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Nov 13 2015, 12:55 am CecilSunkure Post #103



Okay so I just send a sincere email to the recruiter saying how freakin awkward I was, and that I'd love a chance to really live up to my ability's potential.

She responds with OK, what time can I schedule a 1hr tech phone call?

LOL



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Nov 13 2015, 12:57 am Moose Post #104



... did you just follow up an interview by negging disparaging yourself and actually have it work?

Post has been edited 1 time(s), last time on Nov 16 2015, 9:27 pm by Mini Moose 2707.




Nov 13 2015, 1:01 am CecilSunkure Post #105



Yes.



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Nov 13 2015, 1:13 am Oh_Man Post #106

Find Me On Discord (Brood War UMS Community & Staredit Network)

Haha this is gonna be good.




Nov 13 2015, 1:17 am Moose Post #107



Quote from Oh_Man
Haha this is gonna be good.


Post has been edited 1 time(s), last time on Nov 13 2015, 1:57 am by Mini Moose 2707.




Nov 13 2015, 1:36 am dumbducky Post #108



Quote from CecilSunkure
Minor update on the job search: Did a practice interview with a friend of mine that works at game studio nearby as a senior engineer. I did really well! After the practice interview we chatted about the SpaceX screen. Conclusion was that I got weirded out by the SpaceX's unusual phone screen format. Oh well, moving along.
See if he can get someone you don't know to give you a practice interview. It'd be helpful to try with someone you're not already comfortable with.



tits

Nov 13 2015, 4:52 pm Vrael Post #109



Quote from CecilSunkure
Okay so I just send a sincere email to the recruiter saying how freakin awkward I was, and that I'd love a chance to really live up to my ability's potential.

She responds with OK, what time can I schedule a 1hr tech phone call?

LOL
DAT HOW ITS DUN YUNG BULL



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Nov 14 2015, 2:11 pm staxx Post #110



Good luck



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Nov 14 2015, 3:44 pm Fire_Kame Post #111

a left leaning coexistence nut

Quote from Mini Moose 2707
... did you just follow up an interview by negging yourself and actually have it work?

I know what negging is, but I fail to see how this is negging.

I think recruiters prefer you to be honest and besides, if you're actually an awkward person they probably already know.




Nov 16 2015, 8:21 pm CecilSunkure Post #112



Did the 1 hr call with senior engineer. Sounded like it went pretty dang well. Got to impress him a couple times. He really liked that I knew about pointer aliasing, and that I had worked on a pet compiler recently.

I did flounder a bit when he asked how I'd design a huge simulation where real pilots would eventually ride a vehicle supported by my code. Such an open-ended question, I tried to scope it down into pieces as best I could. In the end I think he was decently satisfied with my answer.

Couldn't quite answer what volatile meant in C, but the context kinda matters. Interviewer wanted to shoot through questions quickly, and told me to say "pass" if I was stumped or didn't really know an answer. I can roughly explain volatile (signals to compiler that this value can just suddenly change, so it needs to be constantly re-fetched into any caches, like CPU cache), but I haven't actually used or studied volatile in detail. Oh well!

Waiting for results from recruiter.

Edit: Passed! Moving onto the long 6 hr technical test.

Post has been edited 1 time(s), last time on Nov 16 2015, 8:43 pm by CecilSunkure.



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Nov 16 2015, 8:42 pm Jack Post #113

>be faceless void >mfw I have no face

Sweet, sounds really good man!



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Nov 16 2015, 9:27 pm Moose Post #114



Quote from Fire_Kame
Quote from Mini Moose 2707
... did you just follow up an interview by negging yourself and actually have it work?

I know what negging is, but I fail to see how this is negging.
You are correct. I have edited my post.

Post has been edited 1 time(s), last time on Nov 16 2015, 10:42 pm by Mini Moose 2707.




Nov 17 2015, 12:24 am Centreri Post #115

Relatively ancient and inactive

Congrats, Cecil! Good luck on that six-hour! Amazing call on calling the recruiter back, those are the kinds of things I wish I'd have thought of doing months after the fact. :)



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Nov 17 2015, 5:13 pm Sacrieur Post #116

Still Napping

Nice Cecil!



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Nov 24 2015, 2:21 am CecilSunkure Post #117



Took a 6 hour programming challenge via email. The problem they gave me required integer sorting, string sorting and implementing data structures of choice. My code passed 6/34 of their tests. I chose too complex of a solution to finish in time. The test was in C++, I could use std::string, but nothing else from the STL or later than C++98.

I predict I'll rather quickly get a response from the recruiter saying they aren't interested. Oh well! It happens :)



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Nov 24 2015, 3:05 am Oh_Man Post #118

Find Me On Discord (Brood War UMS Community & Staredit Network)

Well, at least now you know that you didn't get the job based on your own lack of skill rather than unfairness by the recruiter. So that's something.

Damn, why am I not surprised that some NASA-type job requires some hardcore programming shiz. Can't believe you've got to take six hours out of your day just to TEST to see if you get the job.




Nov 24 2015, 5:19 am Lanthanide Post #119



Did you use test-driven development? Eg focus on passing each test 1 at a time?



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Nov 24 2015, 5:32 am CecilSunkure Post #120



Quote from Oh_Man
Well, at least now you know that you didn't get the job based on your own lack of skill rather than unfairness by the recruiter. So that's something.

Damn, why am I not surprised that some NASA-type job requires some hardcore programming shiz. Can't believe you've got to take six hours out of your day just to TEST to see if you get the job.

Well it was actually a communication error, not a tech error. I was supposed to be continually emailing the test proctor for questions and advice, but I had assumed I wasn't supposed to do this until the test ended. I just didn't really have experience with this kind of thing and didn't think to ask about what is appropriate.

Quote from Lanthanide
Did you use test-driven development? Eg focus on passing each test 1 at a time?

Not allowed to see the test, just a raw number of how many I pass/fail. I spent too much time on a solution that would take too long to implement. I've never sorted strings before, so I was unaware how long it would take. This could easily be solved by asking for advice from the proctor (see above), which I did not do.



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[09:37 pm]
GGmano -- maybe its not about the size i guess since its now above 6000 and was saved
[09:05 pm]
GGmano -- just seems like 6000kb is an obstacle not sure
[09:05 pm]
GGmano -- idk it could also be about the map size its like above 6k kb map wont be saved,, 6000kb of triggers no sounds im aware sounds can go beyond that size
[08:51 pm]
GGmano -- heres link for the new release http://www.staredit.net/topic/18475/#1
[08:51 pm]
GGmano -- i now released it after deleting triggers 3 times sadly
[08:50 pm]
GGmano -- 100k i think
[03:39 pm]
Oh_Man -- how many trigs u got?
[09:34 am]
GGmano -- there must be a limit for one player on triggers but also a max trigger in total i think
[09:33 am]
GGmano -- after deleting alot og triggers i now have to reduce it even more
[09:33 am]
GGmano -- damn my file still too big but it doesnt crash only gives message that it cant save to disk,, freaking sad that i wanted to do more stuff but im limited here
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