Staredit Network > Forums > Introductions > Topic: Welcome to SEN!
Welcome to SEN!
Nov 22 2009, 8:18 pm
By: Moose  

Nov 22 2009, 8:18 pm Moose Post #1



Welcome to SEN, newcomer! This topic will eventually be edited with various links and other information that will make your entry into SEN easy and pleasant.
  • Tell us about yourself! How long you've been playing StarCraft, maps or mods you've made, your age, job, background, etc. are all good conversation starters that will help us to know about you.
  • Here are links to two important things: FAQs and SEN Rules
  • You can edit your profile data, change your skin, and more inside of your settings.


Note to Members
Please do not spam every welcome thread with the same post. It's impersonal and defeats the purpose of this forum.
Please do not spam memes, both local and internet-wide. They will be deleted.

Post has been edited 3 time(s), last time on Nov 23 2009, 12:11 am by Mini Moose 2707.




Nov 22 2009, 9:55 pm Jack Post #2

>be faceless void >mfw I have no face

Wouldn't this be better up the top, so it's more visible? I know when i joined, I never checked the lower part of the forum(aka null)



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Nov 23 2009, 12:07 am Moose Post #3



I think we would be better off having a "welcome PM" that goes into the inbox of every new member. That will direct them to the Introductions forum. Or I can just put it in the registration e-mail. With a direct link, the placement won't matter.




Nov 23 2009, 1:00 am JaFF Post #4



Quote from Mini Moose 2707
I think we would be better off having a "welcome PM" that goes into the inbox of every new member.
Ohhh. I think I got that when I joined SEN under my first account. I support this idea.



None.

Nov 23 2009, 1:06 am Neki Post #5



I agree, I think it's more likely that new members will read a PM in their inbox than a link in the registration email. I usually just look for the confirmation link and never look at that email again. :P



None.

Nov 25 2009, 12:58 am UnholyUrine Post #6



We need a welcoming Icon ....

How about this: http://segmentnext.com/wp-content/uploads/haunted-house.jpg



None.

Nov 29 2009, 10:32 pm O)FaRTy1billion[MM] Post #7

👻 👾 👽 💪

Quote from UnholyUrine
We need a welcoming Icon ....

How about this: http://segmentnext.com/wp-content/uploads/haunted-house.jpg
Because that is definitely icon-sized. :P



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Dec 10 2009, 6:10 pm Vrael Post #8



Maybe add these to first post, Moose:

http://www.staredit.net/topic/7783/
http://www.staredit.net/topic/7993/
http://www.staredit.net/topic/3375/



None.

Dec 10 2009, 8:41 pm Forsaken Archer Post #9



hi



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Dec 10 2009, 9:08 pm NudeRaider Post #10

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Welcome to this site, IP. :cheers:
Have a nice stay and follow the rules!




Dec 11 2009, 11:46 pm LoveLess Post #11

Let me show you how to hump without making love.

I'm new to map making, so I hope I can get the skills to make a map just like Temple Siege!

...And I will always finish my maps!



None.

Jul 22 2010, 2:07 am Generalpie Post #12

Staredit Puckwork

Or continue the dictatorship and lock all the threads to them except introductions for the first 24 hours :awesome:



None.

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[02:58 pm]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: Moose Naw - if that is an option, it should be a global option
agreed
[02:58 pm]
Pr0nogo -- no problem
[11:47 am]
rnDPrc -- Pr0nogo
Pr0nogo shouted: though idk if you can extract them from scr anymore since casc took effect, so you can download them here
Thank you :)
[11:28 am]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: though idk if you can extract them from scr anymore since casc took effect, so you can download them here
SC:R still ships with all the old MPQs
[11:26 am]
Suicidal Insanity -- Otherwise it clutters up the UI and you have inconsistent names from location to location
[11:26 am]
Suicidal Insanity -- Moose
Moose shouted: Basically, anywhere that supports custom unit names should have an option to use the originals imo
Naw - if that is an option, it should be a global option
[11:10 am]
Pr0nogo -- though idk if you can extract them from scr anymore since casc took effect, so you can download them here
[11:08 am]
Pr0nogo -- rnDPrc
rnDPrc shouted: Where can I learn more about the default AI Scripts behavior? I'm having some problems here
extract the scripts using pympq and open them in pyai (using the python modding suite) and use nekron's guide as a reference
[10:57 am]
NudeRaider -- http://www.staredit.net/372001/ thou shalt not judge
[10:18 am]
rnDPrc -- I mean the Run AI Script trigger choices
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