Just here for the activity... well not really
Vent Wars 2A 4v4 arena that has a focus on "Everything has an effect"
GameplayEach team has one base (a shield battery) for each player that is the spawning zone.
Minerals are gained by killing and dying. (see below.)
Beacons are also placed sporadically. Setting a good defense next to or near one is key. The highest number of units in the area gets the beacon. Controlling one gives minerals.
When all of the team's S.Batteries are destroyed. the other team wins.
1 Mineral when you die.
1 Mineral to you and your teammates when you kill.
1 additional mineral for you, the killer.
1 Mineral for every beacon, every 3 minutes.
At the start or when you respawn, you can choose one of 12 units. There are multiple upgrade families, and you should play accordingly and not waste upgrades.
Unit: Role [cost of full upgs]
- Start/late power
- HP/Shields (Armor)
- Attack + n
- Ability
- Upgrades
Terran
Marine: Average Soldier [85
- Good starting unit, bad late unit
- 11 (1)
- 3(+1)
- Range [5]
- Attack [15/18/21]
- Stim [5]
- Armor [5/7/9]
Firebat: Frontline/tank [80
- Good starting unit, average late unit.
- 11 (3)
- 5(+2)
- Attack [15/18/21]
- Stim [5]
- Armor [5/7/9]
Medic: Healer/blinder [46
- Good starting unit, very good late unit.
- 9 (6)
- Heal (40 energy/hp)
- Optical Flare (50 energy)
- Restore (100 energy)
- Armor [5/7/9]
- Restore [5]
- Optical Flare [10]
- Energy [10]
Ghost: Sniper [85
- Average starting unit, average late unit.
- 6 (5)
- 6(+1)
- Cloak (240 energy)
- Sight [5]
- Attack [15/18/21]
- Energy [5]
- Armor [5/7/9]
Zerg
Zergling: Assault [70
- Bad starting unit, good late unit
- 10 (1)
- 5(+1)
- Speed [5]
- Attack Speed [10]
- Attack [5/8/11]
- Armor [5/7/9]
- Burrow [10]
Hydralisk: Average Soldier/Sniper [67
- Good starting unit, average late unit.
- 8 (3)
- 4(+1)
- Speed [5]
- Range [10]
- Attack [5/7/9]
- Armor [5/7/9]
- Burrow [10]
Defiler: Melee Supporter/plauge [41
- Good starting unit, very good late unit.
- 13 (2)
- Dark Swarm (150 energy)
- Plauge (220 energy)
- Energy [10]
- Armor [5/7/9]
- Burrow [10]
Ultralisk: Tank [55
- Average starting unit, bad late unit.
- 7 (5)
- 2(+1)
- Speed [5]
- Armor +2 [5]
- Armor [5/7/9]
- Attack [5/8/11]
Protoss
Zealot: Frontline/tank [77
- Good starting unit, good late unit.
- 11/3 (3)
- 2(+3)
- Speed [5]
- Armor [5/7/9]
- Shields [4/5/6]
- Attack [10/15/20]
Templar: Hallu/Stormer [69
- Very bad starting unit, very good late unit.
- 7/20 (6)
- Hallucinate (110 energy)
- Storm (230 energy)
- Energy [10]
- Storm [20]
- Hallucinate [3]
- Armor [5/7/9]
- Shields [4/5/6]
Observer: Detector [20
- Not a starting unit: Only against cloakers and capturing beacons.
- 1/50 (20)
- Sight [3]
- Speed [2]
- Shields [4/5/6]
Probe: Cannon Powerer [32 + 10x
- Not a starting unit: Only to build barricades and power cannons.
- 10/20 (10)
- 7(+0)
- Build Pylon [10x]
- Armor [5/7/9]
- Shields [5/7/9]
Screenshots:Progress:- Units + Stats [80%]
- Terrain [50%]
- Triggers [50%]
<- Can't host, so I'd gladly like someone who can:
- Test
- Get on USEast
- Host
- Can download maps from online without whining
Post has been edited 1 time(s), last time on Nov 15 2009, 6:55 pm by l)ark_ssj9kevin.
guy lifting weight (animated smiley):
O-IC
OI-C
"Oh, I see it"