Staredit Network > Forums > SC1 Melee Map Projects > Topic: Blue Gulch (2)
Blue Gulch (2)
Nov 13 2009, 4:52 pm
By: XGenesis  

Nov 13 2009, 4:52 pm XGenesis Post #1



Made this map in my spare time.
It seems a little tight for two players, but I would like more feedback for this map. Let me know which races would overpower in this map (terran maybe?)
I might make it more pretty later (add more doodads, etc.), I'm not really a designer =/


Attachments:
Blue Gulch.scx
Hits: 0 Size: 77.59kb



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Nov 13 2009, 6:20 pm Excalibur Post #2

The sword and the faith

Main to main is too long, nat doesn't protect main choke, map is too linear.




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Nov 13 2009, 9:19 pm XGenesis Post #3



Should I use high dirt for mains then use ramps down to nat?
If so, could someone show me how to do an inverse ramp? (in twilight)



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Nov 13 2009, 9:35 pm Dem0n Post #4

ᕕ( ᐛ )ᕗ

Use the ramps at broodwarmaps.net




Nov 14 2009, 12:30 am BeDazed Post #5



I'd like to give you some suggestions. You could look into opening up a part of your main and blocking with neutral buildings. I also do not recommend island exps in such a small map. Also the terrain is practically a tug of war. And siege tanks rape tug of war.



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