Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Stack Ground Units in One Tile
Stack Ground Units in One Tile
Oct 7 2009, 7:50 am
By: Wormer  

Oct 7 2009, 7:50 am Wormer Post #1



In addition to Ground Units Stack.
Images self-explanatory. Hyper triggers required.









Download the test map: OneTileStack.scx



Some.

Oct 7 2009, 9:33 am JaFF Post #2



You can just have two walkable tiles next to each other surronded by unwalkable terrain. Get the size of the location centered on one of the tiles right, and create units then crystals in it. Requires only one trigger and one location.

EDIT: And no orders to units. It also can be done for multiple 'stacks' by centering the same location on the crystals that stay there.



None.

Oct 7 2009, 10:25 am Wormer Post #3



Indeed! :lightbulb: Gotta try this...
EDIT: Or... wait... that might not work... I really have to make a test map.



Some.

Oct 7 2009, 1:18 pm JaFF Post #4



Quote from Wormer
Indeed! :lightbulb: Gotta try this...
EDIT: Or... wait... that might not work... I really have to make a test map.
I'll upload my unfinished Time Defense to clearly demonstrate how it's done.

EDIT: Time Defense v0.5

Post has been edited 1 time(s), last time on Oct 7 2009, 1:35 pm by JaFF.



None.

Oct 7 2009, 7:04 pm payne Post #5

:payne:

Put this in the Wiki! :D



None.

Oct 7 2009, 8:25 pm Wormer Post #6



Thanks JaFF for throwing in the idea! Very neat, VERY. <3





Download the test map: OneTileStack2.scx



Some.

Oct 7 2009, 8:32 pm Wormer Post #7



The funny thing is if you place the null tile under the S location then the marines never come back to S but also never go away because power up always pushes them right.



Some.

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Ultraviolet -- :lol:
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NudeRaider -- no! too expensive :sadwalk:
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Heinermann -- egg
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