Have played it twice with pubbies. Haven't advanced very far, but here are my bugs/inconveniences/suggestions.
1. There are 2 geysers where a drone get struck (shown with red circles on the picture).
2. There is medium ground dirt which has a low ground temple, which screws up the vision (shown with a green circle on the same picture).
3. Two stacked hatcheries might be confusing. The first game I played I haven't payed much attention and accidentally advanced both to the lair and was like: "wtf can't I build Ultralisk Caverns and Defiler Mounts?!"
Can you split them a bit to make it clear there are two?
4. The name of the force still says the map is version 0.92.
5. Make a briefing (well I guess you know that ).
6. The map lags. Okay, one might think it is hardly noticeable at start, but actually this becomes quite annoying.
7. The teleports are inconvenient. Please, make at least the units teleported being deselected. At most it would be wonderful if units roaming around wouldn't have fallen into them.
My idea here is to make them being invincible Nydus Canals. Give the Nydus to the player which controls the most men nearby. Moreover, different players may control the entrance and the exit, which fits perfect. Besides, this will eliminate the possible problem when units can't be moved to the exit location or when they immediately fall into the opposite entrance.
Another idea is to preplace some unmovealbe transports and teleport only units which entered the transport. The units which can't be moved are constantly unloading the transport. With transports you might require some building at predefined places to be built in order to "establish" the path, so you can advance through the sea only in the iron age.
8. Make messages stick to a color theme.
9. Make a message when someone builds a wonder. Make beacons below each wonder in the wonderes area. Give beacons to the people who own wonders.
10. Playing as a red anglo-saxon I've built a bronze age wonder. It told me I can choose the wonder and made the civilian in the middle of the coresponding area, which was immediately killed with no explanations. I'm not quite sure what happened.
11. Not quite sure how this is done, but in case all wonders of a given age are built immediately remove the wonder building (Spire/Turret/Observatory) when you start it or when it is in progress. Give the refund and explanations (well, probably no refund if it was in progress while this happened, but do refund when you are trying to start building when no wonders left).
12. The "Goverment Monarchy" location is shifted. Not quite sure if it should be.
13. What for are these start locations for players 9-12?
14. Stack the "You're Alive!" buildings in some area with a tile which forbids vision.
15. Paint the nation the player have chosen with it's color so everyone can see who plays who. It also would have been nice if you can reveal locations where people start.
In case you have another policy to hide this information, make the chooser units Dark Templars so one can't see who choosen what.
16. In case you have reached an iron or a golden age, have lost your last worker of that age and have no command centers or nexuses I would have personally liked the worker to be revived.
Also, I have some unique ideas which probably might apply in this kind of map. I'm not a greedy kind and wish to share them with you. If you're interested please contact me. I would like to show you few experimental/unfinished maps to give you a gist of the concept.
Some.