Staredit Network > Forums > Null > Topic: HL2 sounds replaced with voice
HL2 sounds replaced with voice
Sep 19 2009, 5:44 am
By: MrrLL  

Sep 19 2009, 5:44 am MrrLL Post #1



http://www.youtube.com/watch?v=jwxN8sCIOOE

Does anyone want to do this with SC? We could collaborate and have each member do a unit/building/announcer or something. That would be epic.



None.

Sep 19 2009, 5:45 am Riney Post #2

Thigh high affectionado

<-- Calls Terran Marine



Riney#6948 on Discord.
Riney on Steam (Steam)
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-- Updated as of December 2021 --

Sep 19 2009, 6:04 am MasterJohnny Post #3



That HL2 guy is not a good voice actor! :lol:



Philosophy deals with unanswered questions. Religion deals with unquestioned answers. I am a Mathematician

Sep 19 2009, 6:16 am CaptainWill Post #4



Are we supposed to sound like the actual characters?



None.

Sep 19 2009, 11:18 am Doodan Post #5



Hahaha, awesome. I'm down.



None.

Sep 19 2009, 11:49 am Symmetry Post #6

Dungeon Master

Sounds like a fun little mod to make, actually. All we'd really need is someone willing to organise and compile it all.



:voy: :jaff: :voy: :jaff:

Sep 19 2009, 12:02 pm MadZombie Post #7



I'm not real savvy with mods but will this be the kind that you can use and go on b.net without dropping from desync even if no one else has the mod in the map? I don't see much point if you couldn't do that D:



None.

Sep 19 2009, 12:17 pm Biophysicist Post #8



I call Archon and Protoss Advisor.

EDIT: @above: This would work fine on bnet.

@KK: I'll lead it. Send your voice clips to me and I'll compile them.

EDIT2: Sweet, we can use ThunderGraft!



None.

Sep 19 2009, 2:51 pm Lingie Post #9



..Shotgun on the Zergling.



Lingie#3142 on Discord. Lingie, the Fox-Tailed on Steam.

Sep 19 2009, 7:24 pm FatalException Post #10



I would definitely take part. I want shooty noises. ^^



None.

Sep 19 2009, 7:59 pm Riney Post #11

Thigh high affectionado

Quote from FatalException
I would definitely take part. I want shooty noises. ^^

Pew pew pew?



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Sep 24 2009, 4:20 am RIVE Post #12

Just Here For The Pie

I will take anything. This sounds awesome!



None.

Sep 24 2009, 6:36 am Lingie Post #13



Well lets get crackin'. Merrell, start assigning work to everyone.



Lingie#3142 on Discord. Lingie, the Fox-Tailed on Steam.

Sep 24 2009, 4:40 pm Ashamed Post #14

Hear me Raor!!

I'm down for something lol.



None.

Sep 24 2009, 7:09 pm DevliN Post #15

OVERWATCH STATUS GO

That's awesome, but I thought the idea was to replace the sound effects with voices, not necessarily the unit voices. Like a burrow sound effect or a ling dying, etc.

EDIT:
And if we do units, I call Probe. :P



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Sep 24 2009, 10:04 pm RIVE Post #16

Just Here For The Pie

Quote from DevliN
And if we do units, I call Probe. :P

Yes, you can meow.



None.

Sep 24 2009, 10:15 pm DevliN Post #17

OVERWATCH STATUS GO

I just wanna say "juwoby" and "cheecock"


A lot.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Sep 24 2009, 11:34 pm ToA Post #18

Que Sera, Sera.

i'd take a terran unit.




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[07:35 am]
MINT_H -- Map Upload
[02:42 am]
Zoan -- TheHappy115
TheHappy115 shouted: I had played spellsword on Remastered roughly 3 - 4 years and it worked fine so not sure why it doesn't work now. Big Rips. I know there is some form of trigger that detects whether its online or not but I imagine it has something to due with latency
Oh, I mentioned in a thread but not the shoutbox, but it does work if you run SC in 32bit as suggested by Butch.
[08:53 pm]
TheHappy115 -- such as things like Center View work differently on online play (instant on online while single moves the screen slowly and pauses)
[08:52 pm]
TheHappy115 -- I had played spellsword on Remastered roughly 3 - 4 years and it worked fine so not sure why it doesn't work now. Big Rips. I know there is some form of trigger that detects whether its online or not but I imagine it has something to due with latency
[2022-5-23. : 10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[2022-5-23. : 9:50 pm]
Ultraviolet -- It's weird indeed, not really sure what is so special about Spellsword that causes it to react differently on Remastered, usually EUDs are the cause of things like that
[2022-5-23. : 5:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
[2022-5-23. : 5:35 pm]
Zoan -- No-Name-Needed-II
No-Name-Needed-II shouted: Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
Any clue as to why a map which would previously work fine on past patches would now suddenly not work on the current remastered patch?
[2022-5-23. : 5:34 pm]
Zoan -- I'll try Butch's suggestion of running in 32-bit, maybe that will fix it?
[2022-5-23. : 5:34 pm]
Zoan -- Oh_Man
Oh_Man shouted: Did martiss' link not work?
It crashes as it does when you use EUD's incorrectly - like it closes starcraft and has the error window pop up with a ticket to send to Blizzard. I know it's not EUDs though since obviously spellsword doesn't use any, so IDK what it is.
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