Staredit Network > Forums > Games > Topic: HoN
HoN
Sep 16 2009, 11:26 am
By: Forsaken Archer
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Jun 4 2011, 10:16 pm l)ark_ssj9kevin Post #2121

Just here for the activity... well not really

It's back up. For now.



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Jun 5 2011, 5:06 am Sand Wraith Post #2122

she/her

Fuck, I can't log in. AGAIN.




Jun 5 2011, 6:08 pm Dem0n Post #2123

ᕕ( ᐛ )ᕗ

Play LoL in its absence. :teach:




Jun 6 2011, 1:00 am Sand Wraith Post #2124

she/her

LoL is bad




Jun 6 2011, 1:53 am Phobos Post #2125

Are you sure about that?

And you should feel bad.



this is signature

Jun 10 2011, 2:52 pm Sand Wraith Post #2126

she/her

Okay, Blood Hunter changes: thoughts?

MS boost was necessary, so was Blood Sense change. I think the changes to the silence were a bit much; I really liked the old 6/9/12/15s silence. I guess getting Nullfire is more viable now.
Changes to ult were... unexpected.
Spellshards/Nullfire on BH now?
I guess it synergizes with HB and BS now though, and Myrm too I guess, and any another -magic armour Heroes.

KotF changes, thoughts?

I liked old Keeper.




Jun 10 2011, 4:23 pm NudeRaider Post #2127

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

I am STILL having problems. Shop was bugged once, MM is currently down and I can never connect to the chat server.
Suggestions?




Jun 10 2011, 7:26 pm Decency Post #2128



This patch is incredibly worthless.

- Store/Avatar bullshit. Don't care.
- 128 range melee heroes. DotA did it, obvious change, but they forgot to fix the problem where melee autoattackers still absolutely suck.
- Kongor Change. Interested to see this, hopefully it works out... it's the only meaningful thing in this patch.
- Secret Shop change only affects people who actually walk to buy their items, ie: no one who's good. The only way this would be meaningful was if you could buy the OTHER team's wards by going to their observatory, which would be mind-blowingly stupid.
- KotF means no chance of a Furion semi-port, though the changes are cool. He's still the awkward "Support/Carry/Initiator" role though.
- Blood Hunter still doesn't have a ministun so he's still useless except to stomp baddies. They actually nerfed the only skill that's remotely useful at high level play.
- Neither KotF nor BH will be viable, they're both situationally good solos but both rely on the other team being bad: not having Revelation Wards and not having Homecoming Stones.
- An 8 year old could have figured out Silhouette needed nerfs, and this is long overdue. No points there.



None.

Jun 10 2011, 9:57 pm Sand Wraith Post #2129

she/her

Quote from name:FaZ-
This patch is incredibly worthless.

- Store/Avatar bullshit. Don't care.
- 128 range melee heroes. DotA did it, obvious change, but they forgot to fix the problem where melee autoattackers still absolutely suck.
- Kongor Change. Interested to see this, hopefully it works out... it's the only meaningful thing in this patch.
- Secret Shop change only affects people who actually walk to buy their items, ie: no one who's good. The only way this would be meaningful was if you could buy the OTHER team's wards by going to their observatory, which would be mind-blowingly stupid.
- KotF means no chance of a Furion semi-port, though the changes are cool. He's still the awkward "Support/Carry/Initiator" role though.
- Blood Hunter still doesn't have a ministun so he's still useless except to stomp baddies. They actually nerfed the only skill that's remotely useful at high level play.
- Neither KotF nor BH will be viable, they're both situationally good solos but both rely on the other team being bad: not having Revelation Wards and not having Homecoming Stones.
- An 8 year old could have figured out Silhouette needed nerfs, and this is long overdue. No points there.

Agreed.

And, I don't think even the +15ms boost actually made it in for BH.




Jun 10 2011, 10:56 pm Sand Wraith Post #2130

she/her

KotF for new best jungler and pusher.



Pushes down and wins in 7min. Can you beat that? NOPE. LOL.

Post has been edited 2 time(s), last time on Jun 10 2011, 11:10 pm by Sand Wraith.




Jun 11 2011, 6:29 pm Dem0n Post #2131

ᕕ( ᐛ )ᕗ

Quote from Sand Wraith
KotF for new best jungler and pusher.



Pushes down and wins in 7min. Can you beat that? NOPE. LOL.
Your custom UI looks pretty lame, if you don't mind me saying. I can see that the "HoN has mods" argument against LoL has no credibility.




Jun 11 2011, 7:22 pm NudeRaider Post #2132

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from name:Dem0nS1ayer
Your custom UI looks pretty lame, if you don't mind me saying. I can see that the "HoN has mods" argument against LoL has no credibility.
You have no idea what you're talking about. He doesn't need a fancy interface, just the vital information and most importantly, screen space. I have a different UI mod that's more organized which I'm really glad for. Thanks to mods we can both get an interface that best suits us.


Also:
Quote from NudeRaider
I am STILL having problems. Shop was bugged once, MM is currently down and I can never connect to the chat server.
Suggestions?
Anyone?




Jun 11 2011, 8:07 pm Decency Post #2133



The servers have been fucked/DDosed/broken for like 3 weeks, read the forums. =p



None.

Jun 12 2011, 4:52 pm Sand Wraith Post #2134

she/her

Post your UIs. The only problem with mine is that clicks don't go through the orbs, which is annoying at times.

Quote
Your custom UI looks pretty lame, if you don't mind me saying. I can see that the "HoN has mods" argument against LoL has no credibility.

I can also see that anything you say has no credibility, as NR has pointed out.

Post has been edited 1 time(s), last time on Jun 12 2011, 4:58 pm by Sand Wraith.




Jun 12 2011, 7:03 pm LoveLess Post #2135

Let me show you how to hump without making love.

Quote from Sand Wraith
KotF for new best jungler and pusher.



Pushes down and wins in 7min. Can you beat that? NOPE. LOL.
He can solo Kong faster than Warbeast, which is ridiculous. Personally his ultimate got nerfed and hard, I don't care what anyone says.



None.

Jun 17 2011, 5:41 am Sand Wraith Post #2136

she/her

Finished my Hero. You like?

Quote
HoN Hero: Venomtongue (VT)

Ranged, INT, Support, Ganker
VT is a hero that takes advantage of creep AI, sheer numbers,  and displacement. He fits into more push-oriented lineups and helps to fill in the role of a highly offensive, pushing, ganking support.

Q: Treachery
Type: Physical, Target unit
Cooldown: 15s
State "Traitor" is applied to target enemy unit for 1.25/2.5/3.75/5s.
Whenever a non-neutral creep comes within 300 of a unit with Traitor, state "Deceived" is applied for the remaining duration of Traitor. Units with Traitor lose 5/15/25/35 movement speed.
Units with Deceived are forced to attack the unit affected by Traitor that originally came within range of them. These units attack 15/30/45/60% faster and move 5/15/25/35 faster.

W: Martyrdom
Type: Magical
Cooldown: 10s
Target creep explodes, dealing 15/30/45/60% of its max HP as magic damage to enemies in an area of 300. Any units that die from the initial explosion will cause an additional explosion dealing 25/50/50/75 magic damage in an area of 350, up to a max of 1/1/2/2 additional units.

E: Paranoia
Type: Magical
Cooldown: 25s
"Paranoid" is applied to target enemy for 1.5/2/2.5/3s.
Units affected by Paranoid will be afflicted by fear for 0.1s whenever they take damage. They are also feared for 0.1s every 1s.

R: Coercion
Type: Magical, Target unit and vector
Cooldown: 30s
"Coerced" is applied to target enemy for 1/2/3s.
Coerced units are stunned. They are pulled with a force of 200 in the direction of the target vector every second.


VT is powerful because of his pushing ability and his presence is heavy in all phases of the game.


Treachery scales with creep strength (esp. super creeps). Early game, even a few seconds worth of creeps wailing on you is a considerable amount of damage.
  The slowing factor is not %-based, as otherwise it would be too powerful. The numbers have specifically been designed to slow the Hero by a negligible amount in comparison to other Heroes, but to increase the creeps' speed too in order to create a net difference between the target and creeps' that nullifies the MS advantage given by boots. At the same time, the low MS debuff is not overpowered in early game, where creeps already outrun many Heroes without boots by 20.
  The increase in AS is %-based to provide some form of scaling with creeps.
  An interesting feature to note is that as the number of creeps around an enemy increase, the more micro they will require to avoid being creepblocked. In mid to late game, a Hero without Phase Boots getting ganked by VT is in serious risk of being either heavily creepblocked or forced to take alternative paths to avoid being creepblocked.
  This ability has synergy with Heroes with summoning abilities. Consider this: you are ganked by Balphagore and VT. Balph uses his minions and VT uses Treachery. Unless you have an escape mechanism, there is an incredibly high chance of gettin mauled by the faster-moving minions that hit faster and apply slows more frequently. This is on top of Balph's minions natural strengths, which are already fairly great.


Martyrdom is an obvious pushing ability and also a powerful nuke, synergizing with Treachery. At levels 3 and 4, a single exploded creep around half HP will guarantee a cleared creep wave. This is about as strong as Demented Shaman's creep-clearing abilities.
  It syngerzies with Treachey by first attracting a mob of creeps to an enemy. Afterwards, simply explode a creep around half HP, and if any other weak creeps are nearby (assuming you at least attracted 3 or 4 creeps), watch the damage quickly stack up on your enemy.
  If you want to be really pro, you could use the explosion ability to deny several of your own creeps before the first waves even clash, like Plague Rider's Extinguish or Tempest's Elementals.


Paranoia can perhaps be the most powerful ability in VT's arsenal. It is similar to Empath's ultimate in that it scales with the strength of an allied carry. In this case, the faster your team hits an enemy, the more effective Paranoia is. It is comparable to giving your team a collective version of Flint's ministun. It will stop channeling abilities hard, and if you have enough units hitting a Hero with a long cast time, they might never get the chance to get their precious spells off.
  This ability synergizes amazingly with Treachery. Not only might you have your allies wailing on the enemy carry, but perhaps also 2-4 creeps with boosted AS. With just 3 creeps, you're assuring at least 0.3s worth of fear time. Meanwhile, the enemy Hero is running around attracting even more creeps.
  This ability also augments certain allies like Blood Hunter. With you and your BH attacking a Paranoid target, if your BH has used his ultimate, your target is forced to move around, taking immense damage.


Coercion is what seals the deal for VT. It is an incredibly potent displacement tool. It's a Tablet of Command except you choose where to displace your target. It is VERY powerful. Its few seconds of stun is only icing on the cake.
  It also syngergizes with Treachery. If you had to solo gank, you could use Coercion to force your opponent into the middle of a creep wave and then use Treachery on them, getting them creep blocked. You could then follow up with Paranoia to take advantage of the creeps and finally use Martyrdom to dish out some heavy DPS.





Jun 18 2011, 5:18 am dumbducky Post #2137



Why won't SENner's play with me? I'm tired of the regular raging faggots on HoN. I want to play with the raging faggots I know.



tits

Jun 18 2011, 5:55 am Neki Post #2138



Quote from dumbducky
Why won't SENner's play with me? I'm tired of the regular raging faggots on HoN. I want to play with the raging faggots I know.
you don't play with devilesk and hydro enough then. they're pretty ragey.

unless you've seen Riney and Lingie at LoL, then they get ragey the most, LOL.

I mostly play LoL now because it's easier to win in. ;)




None.

Jun 18 2011, 2:47 pm Decency Post #2139



Venomtongue has no useful spells, he's incredibly weak and would basically sit in a teamfight or gank doing absolutely nothing. The only time he would be useful is against people who don't know what his spells do and thus don't avoid creep waves.



None.

Jun 18 2011, 2:56 pm NicholasBeige Post #2140



What are peoplez names on HoN? I forgot I paid $10 for it and had it all this time. I think I have NudeRaider added and thats about it.



None.

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