Staredit Network > Forums > SC1 Map Production > Topic: Pseudo MIDI Engine DEMO
Pseudo MIDI Engine DEMO
Sep 6 2009, 2:59 am
By: Cinolt  

Sep 6 2009, 2:59 am Cinolt Post #1




Pseudo MIDI Engine DEMO
Something I threw together in about two days out of curiosity. It is what the title says, a pseudo MIDI engine in a StarCraft map.


SPECIFICATIONS
  • Players
    7 Players
    No player requirement
    Two players can hear each others' songs, the others can't

  • Map Tileset
    Ice World
  • Map Size
    128x96


INTRODUCTION
Players will create their own songs by using an easy to understand and use interface. They will plot notes into desired locations in the treble clef.


FEATURES
  • To place a note, players will move their wraith to the desired location and move the marine. Inverted location movement detection available for the first two players who are priority, the other five have 1px locations.
  • The first two players can hear each other's songs. The other five are not implemented because of the amount of effort required.
  • Map features are pretty self explanatory through unit names and common sense.


SCREENSHOTS/DEMO

Lobby


Move the marine to place a note under the wraith


Placing a note


Playing the song


PROGRESS
  • IDEAS (90%)
  • TERRAIN (100%)
  • UNIT PLACEMENT (99%)
  • TRIGGERS (75%)

UPDATES
  • 9/5/09
    First DEMO version released.


Made with the Map Production template.


Definitely isn't something that someone'll want to host over and over. But, still thought it was a neat idea to play with. Comments, suggestions, criticisms appreciated. Hope you enjoy.

If you're going to host this on Battle.Net, host the protected one with the -P at the end. The other file is open source for learning purposes.

Oh, and, if something like this was done before, I'd also appreciate it if someone informed me of those maps. Thanks.

Attachments:
Pseudo MIDI Engine DEMO.scx
Hits: 16 Size: 224.46kb
Pseudo MIDI Engine DEMO-P.scx
Hits: 2 Size: 192.86kb

Post has been edited 3 time(s), last time on Sep 6 2009, 3:13 am by yoonkwun.



None.

Sep 6 2009, 3:05 am Jack Post #2

>be faceless void >mfw I have no face

This looks good. The idea was discussed before but I don't think anyone ever made a map.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Sep 6 2009, 3:08 am Echo Post #3



When did you start this map?



None.

Sep 6 2009, 3:11 am Cinolt Post #4



Sept. 4th at about 9PM IIRC.



None.

Sep 6 2009, 3:13 am Echo Post #5



Oh, because I saw a map like this from like 2 years ago and it looks similar. Well good luck.



None.

Sep 6 2009, 5:35 am O)FaRTy1billion[MM] Post #6

👻 👾 👽 💪

Quote from name:zany_001
This looks good. The idea was discussed before but I don't think anyone ever made a map.
View Map Showcase much?
http://www.staredit.net/topic/5665/



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
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EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Sep 6 2009, 11:46 am DevliN Post #7

OVERWATCH STATUS GO

I see no practical use yet, but it sure is a lot of fun to play with! Awesome job. :)



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Sep 6 2009, 4:18 pm Cinolt Post #8



After a friend hosted it for me, I found out this map is a mess playing with two or more people. Only attempt playing it single-player for now..



None.

Sep 6 2009, 10:57 pm Magicide Post #9

Sleeping wolves wake hungry.

Quote from DevliN
I see no practical use

It's a game...




Sep 7 2009, 12:02 am DevliN Post #10

OVERWATCH STATUS GO

I meant more like "I see no practical use since you can't save a song and use it in some other way." It wasn't supposed to be negative, if you perhaps thought it was. I actually really like playing around with this map, I just wish there was a way to save a song from one game to another (which, I assume, would be a huge bitch to do).



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Sep 7 2009, 1:50 am Magicide Post #11

Sleeping wolves wake hungry.

Quote from DevliN
I meant more like "I see no practical use since you can't save a song and use it in some other way." It wasn't supposed to be negative, if you perhaps thought it was. I actually really like playing around with this map, I just wish there was a way to save a song from one game to another (which, I assume, would be a huge bitch to do).

Doesn't the built in save feature work?




Sep 7 2009, 2:05 am DevliN Post #12

OVERWATCH STATUS GO

Yes. I know that no maps on SC necessarily serve a practical purpose other than entertainment, but whenever I see music maps I usually wish they were more like self-sustaining music programs where I could save a song and hear it outside of StarCraft.

Post has been edited 1 time(s), last time on Sep 7 2009, 9:18 am by DevliN.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Sep 7 2009, 5:52 pm Norm Post #13



You could record it with a 3rd party program as it plays back from your speakers.



None.

Sep 7 2009, 7:41 pm DevliN Post #14

OVERWATCH STATUS GO

Ah that's a good idea.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

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