Okay, so I've got a trigger that looks something like this:
player 2
players 2 brings 1 firebat to location 6
move 1 firebat for player to at location 6 to location 2
disable doodad state
enable doodad state
enable doodad state
disable doodad state
enable doodad state
enable doodad state
enable invincability
order all firebat for player 2 at location 2 to "move here"
Now, my problem is, at the end of the trigger, the firebat sits there. He doesn't move.
I've even got another trigger that waits a second, then orders the same firebat to move to the same "move here" location, and he
still doesn't move.
I can't find out why this is being caused, or how to fix it. If I could get some input, I would greatly appreciate.
If you want, I could post the map up for you guys as well.
None.
I'm assuming you're trying to cloak it, the actual trigger is Disable Wait 0 Enable Wait 0 Enable, Order, you don't need all those weird ones.
None.
wait, so you need to wait till the next trigger cycle in order to cloak it?
o.o never knew that
None.
I'm assuming you're trying to cloak it, the actual trigger is Disable Wait 0 Enable Wait 0 Enable, Order, you don't need all those weird ones.
Okay, that might be why.
I'm just going off of a map by Loveless I found in your test-map compilation. Sprite-battle system.
I'll try using that order of actions next.
None.
SDE, BWAPI owner, hacker.
Why 2 enables? I'm sure it only needs one enable. The other, in theory, would have no effect.
Hmm, I remember Farty saying something about it, not being necessary, that is, but that's just always the way I've seen it done, and I know that way works, I guess you could test shorter methods if you want.
None.
I've never used enables, and all my disables worked for me.
None.
I've never used enables, and all my disables worked for me.
If you don't enable it you cannot move it afterwards...
?????
Well, I used the trigger that Falk suggested, and now it's working perfectly. Thanks for your help guys.
None.