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BlizzCon Report of SC2

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Creator: DevliN
Time: Aug 21 2009, 10:34 pm

Post #41     ToA Aug 28 2009, 2:02 am

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oh thats insane, cant wait to use that.

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Post #42     KrayZee Aug 30 2009, 6:52 am

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Yay
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I actually want to see Blizzard speak more about the briefing lobby editor. You know, Jim Raynor interacting inside the Hyperion is one of them.

I asked my brother "What is it like coming out from the same vagina as me?" and had an awesome response.

File: Portal Concept
http://www.youtube.com/watch?v=rCC19Kxvq2Y
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Post #43     BeDazed Aug 30 2009, 9:08 am

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I've always wondered... will beta include a map editor?

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Post #44     KrayZee Aug 30 2009, 9:27 am

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Yes.

I asked my brother "What is it like coming out from the same vagina as me?" and had an awesome response.

File: Portal Concept
http://www.youtube.com/watch?v=rCC19Kxvq2Y
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Post #45     Syphon Aug 30 2009, 9:07 pm

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Actually, at Blizzcon they said beta will only include battle.net

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Post #46     DevliN Aug 30 2009, 10:20 pm

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SOMETHING STATUS GO
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They also said it will include the Galaxy Editor.

EDIT:
Quote from http://www.blizzard.com/blizzcon/recaps/battlenet-panel.xml
When will I be able to start utilizing map maker tools? How will Battle.net interact with custom maps?
Our goal is to make the StarCraft II Galaxy Map Editor available to players during the StarCraft II beta. Players will be able to play these maps on the new Battle.net.

:devlin: CURRENTLY WORKING ON :devlin:
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Post #47     BeDazed Aug 31 2009, 2:36 pm

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Thats what I thought. Beta wouldn't be fun at all for people here, without a working map editor.

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Post #48     UnholyUrine Sep 1 2009, 1:59 am

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I choose you!.. um.. if that's alright with you...
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Aww Nuts! That means the Beta people will get first dibs on the easy remakes such as Random Unit Battle ..

VERY SAD FACE <:C

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Post #49     EzTerix Oct 4 2009, 7:06 pm

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Amazed by the Starcraft 2 editor. Imagine a faithful adaptation of your favorite game on SC2...beyond epic :hurr:

Loving the third person action game thing. Probably 90% of my maps will be on that
Up and down shooter looks fun too, probably going to make some crazy insane map like the ones where you have to put 100 tokens in the arcade before you win.

The possibilities... :hurr: :hurr: :hurr:

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Post #50     BeDazed Oct 5 2009, 2:15 pm

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Super Zergling World on SC2.

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Post #51     Centreri Oct 6 2009, 11:39 pm

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If I were as smart as I think I am...
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I'm thinking of making an AoSish map where two terran sides duke it out over a an ancient protoss artifact, and when you've managed to push back the other side enough, you go inside a cave in the middle, at which point the games transforms into a first-person, and try to capture said artifact and return it to base, before the other team can push back your forces and catch up with you. When you climb back out of the cave, it returns to RTS-view and you run as fast as possible back to base to win. Well, or you can kill the enemy command center.
This post was edited 1 time, last edit by Centreri: Oct 6 2009, 11:48 pm.

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Post #52     KrayZee Oct 10 2009, 9:41 am

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Quote from BeDazed
Super Zergling World on SC2.
How about make a unit that looks like Mario, with his voice, make it a side scroller, have keyboard controls, and call it Super Mario World?

I asked my brother "What is it like coming out from the same vagina as me?" and had an awesome response.

File: Portal Concept
http://www.youtube.com/watch?v=rCC19Kxvq2Y
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Post #53     BeDazed Oct 10 2009, 6:22 pm

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How about make a unit that looks like Mario, with his voice, make it a side scroller, have keyboard controls, and call it Super Mario World?
Mebbe.

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Post #54     [grAffe]:] Oct 13 2009, 2:48 am

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Yeah, I've always wondered why people make maps based on Pokemon, Diablo, Mario, etc. when people can just play the original. Well, apart from showing off their own map-making skills.

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