Staredit Network > Forums > SC1 Terrain > Topic: First attempts at custom terraining
First attempts at custom terraining
Aug 18 2009, 11:17 am
By: LokiArexon  

Aug 18 2009, 11:17 am LokiArexon Post #1



So, I have pretty much never done much to explore custom terraining, but have recently decided to give it a whirl. Basically, what I'm trying at this point is taking terrain posted in the main thread here and trying to expand certain parts I like and make self-contained.

So far the terrain has been walkable, but I ended up having some issues with my sprite decorations in the second one when I launched it in-game, where some sprites moved beneath others, or others simply vanished. Not sure how to fix this quite yet to keep my glorious obelisks in-tact.

Any constructive criticism is appreciated, but please bear in mind this is literally the first time I've messed with this stuff at all.

(Some of falkoner's stuff is still in iww1a; the thing in the center is my first extended ramp ever. In iiw6 I started with "underwater temple" from the "house terrain" map by MNeox but turned it into more of a "Hanging Gardens" like island)

Attachments:
iiw6.scm
Hits: 17 Size: 52.73kb
iiw1a.scx
Hits: 12 Size: 36.28kb



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Aug 24 2009, 2:12 pm DaMiNaToR Post #2



You should probably post some screen shots if you really want feedback since not everyone can load up Starcraft to look at terrain. I myself usually only go on SEN while I'm at work so no Starcraft here.



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Aug 26 2009, 6:57 am NothingZ Post #3



Well these by far are alot more well done than mine..
Except you overused sprites in the first one.



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Aug 26 2009, 11:47 am LokiArexon Post #4



Here is hopefully a screenshot of the first one, without the sprites (just terrain).

Attachments:
Hanging Gardens.JPG
Hits: 19 Size: 213.3kb



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Aug 29 2009, 3:54 am samsizzle Post #5



I completely forgot about this. Overall everything looks good but blocky in some places. I really really like the temple overlapping thing you did. Its a good start, just refine as much as possible.



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