Final Call For SCMDraft, Revised, Lets keep this one clean for SI, please.
Post #462
Lanthanide
Jan 21 2012, 8:06 pm
Post #463 jjf28 Jan 21 2012, 8:31 pm
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Relax.
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Rank: Member Suggestions: (Just incase someone might ever actually use this...) Heh, I was dreaming up some awsome new UI for a map editor, I'd be very willing to program it out; but I don't know the code structure of a map (is there a resource or source code for old map editors somewhere?) so i'd be stuck at that point Basically for triggers I thought they should be in a kind of excel speradsheet so you can copy fields (the first field being which trigger it was), parts of triggers, whole triggers, whole groups of triggers, easily rearrange order, and so on. And of course some customizable auto-fill options (which would include quick select for filled out or patially filled triggers that you frequently use)Some cooler jazz for unit selection (option to resort into your own custom selection groupings), right click on map when in "unit mode" and hit "generate unit", enter a ID or unit name, select what index you want it at... options for creating purposefully dynamic inverted locations for units, a highlighter that tells you whether a unit is in a location you're currently stretching/shrinking Some accurate mission briefing colors ofc, a briefing simulator (if legal), a rough, trigger outcome caclulator (doubt it could be made accurate for a number of systems, but you could be forced to enter such dynamic data or grab what the data is with the current map layout (not what it would neccesarily be like in game) Option to view the properties of all your units and locations if not also edit them while a trigger editor is open And, of course, a code view so you can see everything you're adding and make all possible changes |
Post #465
Lanthanide
Feb 26 2012, 7:29 pm
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That's a feature, not a bug. It's a very poorly implemented feature, but a feature none-the-less.
![]() ![]() ![]() ![]() ![]() ![]() O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt. Azrael.Wrath -- ... |
Post #467
Lanthanide
Feb 26 2012, 7:46 pm
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You can't. Your options are:
1. Use an older version of scmdraft that doesn't have this Memory condition. 2. Work around the issue as you have been: when creating a new Deaths condition, change the unit to anything other than Terran Marine before you change the player. ![]() ![]() ![]() ![]() ![]() ![]() O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt. Azrael.Wrath -- ... |
Post #469
O)FaRTy1billion
Feb 26 2012, 9:26 pm
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.rapsdleF
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That's a feature, not a bug. It's a very poorly implemented feature, but a feature none-the-less. ![]() ![]() ![]() ![]() ![]() ![]() SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression! MapSketch - New image->map generator! EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - Now has .dat references! Help out by adding your EUDs! EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported) times! |
Post #470
Lanthanide
Feb 27 2012, 5:10 am
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That's a feature, not a bug. It's a very poorly implemented feature, but a feature none-the-less. ![]() ![]() ![]() ![]() ![]() ![]() O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt. Azrael.Wrath -- ... |
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(which would include quick select for filled out or patially filled triggers that you frequently use)
times!![[close]](/images/up.gif)