Ok, lets see... my questions first. And I'll try to post thigns fixed so you could cross them out when it happens, and later on edit the link to the newest version into the OP.
- Better Trigger Commenting: An exceptional system would allow search by tags in all trigger comments and only display those triggers with the correct tags in their comments, also have
the comments not consume string usage <- would kill compatibility with other editors but the internal structures for this have been in place since the first plugin spec release, maybe I;ll enable that for advanced users or something.
Screw compatibility
- The ability to display 2 classic trigedit windows at once would also be useful, for editing cross-player trigger systems. <- would involve a fair amount of redesign, would like some feedback on how many people would use this.
Compared to other things you do to enhance the trigger editor, this one isn't so high. If you could physically drag or move triggers from window to window, however, it'd be much more valuable.
- Change "Neutral" to "Player 12". <- I would like to know the reasoning for this.
-> Neutral (Player 12) if anything
- Pylon power radius isn't perfectly accurate <- example please
Heinermann elaborated.
- option for alphanumerical location list <- huh? You mean like 01 02 03 04 etc?
AKA a togglable option to sort the location listing alphabetically
- fix fake location listing bug (get picture for this one) <- details please
You already fixed this.
- Fix sprite property flags. All flags except "Draw as Sprite" and "Disabled" are unused. <- I think some are used to define the terrain height of the sprite, and beta used even more. Support for this doesnt hurt.
Your choice, doesn't matter much to me. Perhaps you should sort them between useful and extraneous to help people.
Multiple selection of sprites does not work properly <- hmm?
seems this is addressed
- Invert selections <- Is this meant as a "Select all but selected"
Seems so. I would handle this by when you drag a selection box holding, say ctrl+shift, it inverts the selection of the units in the box.
- More accurate minimap/unit colors for extended colors. (If possible) Maybe contact Farty about how he did it in PColor. <- dont these change every patch?
An update couldn't hurt. There are a lot of them that rarely change
- If it's possible to fix the issues with the backup DB, where it has crashes if it gets too big, that'd be nice. <- I've never had it myself and would need to have someone send me a broken backup DB or better yet if it can be reproduced a DB with steps how to corrupt it. Would love to fix this.
I've had this bug where it was a few gigabytes and messed it up. I just deleted by back up file and created new ones.
- Zoom function freezes on Vista (I (vrael) have Vista, and it does not freeze for me) <- I've been using vista since shortly after release and it works fine.
This was reported by Ahli; perhaps contact him?
- An issue exists where uploaded sounds do not work at first and must be re-uploaded <- details please.
I have never experienced this
- Having "autosave" disabled by default instead of enabled by default, at least if there are large sounds. Any map with sounds will likely become corrupted due to excessive filesize <- details please.
I would auto turn off autosaves only if large waves become attached, or at least up the autosave cycle time significantly if it does.
- Whenever I'm clicking around in the spawn menu (left side) and press an arrow key, SCMDraft freezes and I'm forced to restart. <- details please.
I have not experienced this
- Ability to place Fog of War simultaneously for several players <- ctrl should place it for all players, its currently not possible to only do it for a subset.
Useful to know.
- History (Recent Actions, able to go back) <- explain, is this different than undo?
I assume this would be like the history window of programs like Photoshop where each change shows up on the History panel and can be reverted to by selecting it. I don't care too much about this personally.
- •Have a better plug-in system. The one you have currently only works for trigger plug-ins <- noone has ever written any sort of plugin, if someone wants to do something specific for other sections that can always be discussed.
I haven't tried but I'm guessing the process is a little unfriendly
-> An extension of such an idea would be to be able to group trigger into a tree-tech in which you can create a new category (lets say "Battle System") and move triggers from "General" to "Battle System" and you get to simply click the "+" on the left to see all the trigger-tree listed there with comments as their name. <- that was the plan with the tree in text Trigedit, unfortunately it was never finished
This is a
MUST, at least for the classic trigger editor. Large projects become impossible to work on without this sort of organization capacity. This is near the highest on any triggerer's wishlist.
- SCMD2 do not -ever- delete completely the doodads placed at the edges of the map <- details?
I tried to reproduce this and couldn't
- Have 2 check-boxes in locations' properties menu: one that says "Inverted Location" and that inverts the left and right's values and the top and bottom's values. <- Do you mean it swaps top left and bottom right corner? does that work as an exclusive location or what does this do?It appears you've done this
Kaias: For sprites, what else is needed? (Using the version below)Any change I try to make to any sprite's flag doesn't stick.
On an unrelated note, selecting a unit and changing it's player via cycling through the player listing (up top by zoom) doesn't register as a change in the map (the asterisk doesn't appear)
None.