Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Super Hyper Triggers!
Super Hyper Triggers!
This topic is locked. You can no longer write replies here.
Aug 6 2009, 9:30 am
By: Pyro682  

Aug 6 2009, 9:30 am Pyro682 Post #1



Well, I was thinking about how Speed really fucks me over on alot of concepts, and TiKels was telling me about it, and then for some odd reason, Ahli popped in my head. I resulted with the following idea:
Now, it's probably a long shot, but couldn't you copy the same trigger over and over and over again, so that it keeps running and overlaps until the next trigger cycle? Much like Hypers being copied 5 times, but this time... with like, bigger numbers.

This is more for theory's sake, not for practical use. (Though I may try it in a map)



None.

Aug 6 2009, 11:16 am Wormer Post #2



I don't quite understood you but probably no, you can't, because the next trigger cycle (even the next frame) won't start till all triggers are executed. This causes map lags.



Some.

Aug 6 2009, 11:48 am JaFF Post #3



Quote from Wormer
you can't, because the next trigger cycle (even the next frame) won't start till all triggers are executed. This causes map lags.
This.

No matter how many triggers you have, they will all be checked and executed before the game can move on. Hence I see this topic as useless for now. If you find something interesting in this field, feel free to PM it to me or any other mod and we'll gladly re-open it.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[11:13 pm]
Suicidal Insanity -- There was a blue post to that effect, why would it be silly?
[08:37 pm]
NudeRaider -- Suicidal Insanity
Suicidal Insanity shouted: to do with the fact that macos is phasing out 32bit support
that would be silly but might still be true
[08:33 pm]
jjf28 -- there was a neat trick in 1.16.1 with the sprite structure... though it's not in SC:R
[07:43 pm]
Zoan -- I'll try it when I get home
[07:30 pm]
Zoan -- anyone know how to make selection persist through walking in fog of war with eud's? http://www.staredit.net/topic/7729/unread/#special
[02:17 pm]
Suicidal Insanity -- to do with the fact that macos is phasing out 32bit support
[02:17 pm]
Suicidal Insanity -- NudeRaider
NudeRaider shouted: The changes are all "under the hood" main reason for 64 bit is access to more than ~3.5GB RAM. Probably not relevant to Starcraft though.
it may, just maybe, just a littgle, havet
[2019-10-22. : 5:07 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider <3
even though I clearly put no effort into those arrows? :P
[2019-10-22. : 5:06 am]
NudeRaider -- http://i.snipboard.io/k3C9O2.jpg ... because all the main characters suffocated during this scene
Please log in to shout.


Members Online: Roy, brone12314, ozzybhai