Staredit Network > Forums > SC1 Mapping Tools > Topic: Problem with Xtra Editor.
Problem with Xtra Editor.
Jul 28 2009, 7:07 am
By: FeaReD_x  

Jul 28 2009, 7:07 am FeaReD_x Post #1



I installed everything works just fine, when I open Xtra editor special, base, alternative, doesn't matter, it doesn't open but an error box pops up that says C:/Games/Starcraft/SC Xtra Editor Special.exe is not a valid Win32 application.
Makes no sense.



None.

Jul 28 2009, 12:41 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

X-tra Editor won't run on Vista and I guess it won't run on WIndows7 neither.

As far as I know, General Mengsk didn't fix this windows compatibility problem.

I recommend using scmdraft2.




Jul 28 2009, 12:47 pm rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

fartyedit is better than Xtra if you'd rather use a staredit mod.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jul 28 2009, 12:48 pm Chubacca Post #4



heres a quick link to scmdraft
http://games.softpedia.com/get/Tools/Starcraft-SCMDraft.shtml

or if you have winrar you can get the latest one
http://www.stormcoast-fortress.net/temp/Scmdraft2-setup.rar

But if you want to keep using xtra editor, try and redownload and reinstall if you haven't already



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[06:35 pm]
Ultraviolet -- You might even be able to turn another unused unit into a map revealer imitation with a smaller vision range so that you could have both normal map revealers and smaller map revealers. Not sure about this one though.
[06:33 pm]
Ultraviolet -- youarenotworthy
youarenotworthy shouted: Does anybody know of a way to reveal just a sliver of the map? Smaller than what a map revealer would reveal? Or is there a way to block the map revealer off at a certain point? I can't use units to achieve what I'm trying to do.
Using EUDs, you can reduce the vision range of map revealers. But of course this will apply to all map revealers. They have a default vision range of 10. For some of my maps, I've been increasing their vision range to 11 and giving them detection and it works nicely. Reducing vision range should work the same.
[06:30 pm]
Ultraviolet -- KrayZee
KrayZee shouted: I got an emergency phone call to stay home due to civil unrest :|
are you in Minneapolis?
[01:25 pm]
NudeRaider -- or do you need actual vision (not just revealing the terrain)
[01:24 pm]
NudeRaider -- youarenotworthy
youarenotworthy shouted: Does anybody know of a way to reveal just a sliver of the map? Smaller than what a map revealer would reveal? Or is there a way to block the map revealer off at a certain point? I can't use units to achieve what I'm trying to do.
if at the beginning of the game (as opposed to at some later time in game) is enough, just edit the fog of war layer.
[01:22 pm]
NudeRaider -- as an innocent bystander, mind you
[01:22 pm]
NudeRaider -- KrayZee
KrayZee shouted: I got an emergency phone call to stay home due to civil unrest :|
and apparently you should follow that advice: https://streamable.com/u2jzoo -- crazy things going on over there. You're not even safe from police harassment on your own property.
[10:01 am]
Oh_Man -- Units and map revealers are only way. Unless there's some EUD solution I'm not aware of.
[09:57 am]
IlyaSnopchenko -- Oh_Man
Oh_Man shouted: You can also use burrowed Zerg units.
The OP says he cannot use units. But if it's not units, what else? (there's a command to reveal the area in AISE, but it's only for 1.16)
[09:51 am]
Oh_Man -- You can also use burrowed Zerg units.
Please log in to shout.


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