Trigger(" \x002 T\x006ea\x002m \x006White"," \x002 T\x006ea\x002m \x005Black"){
Conditions:
Command("Current Player", "Terran Medic", At least, 1);
Command("Current Player", "Protoss Scout", At least, 1);
Bring("Current Player", "Vulture Spider Mine", "026", At most, 0);
Command("Current Player", "Gantrithor (Carrier)", At most, 0);
Bring("Current Player", "Vulture Spider Mine", "162", At most, 0);
Deaths("Current Player", "Right Upper Level Door", At most, 0);
Actions:
Kill Unit At Location("Current Player", "Protoss Scout", 1, "Anywhere");
Display Text Message(Always Display, " \x0041\x003) \x004°íĽÓ˝Ĺľđ\r\n \x003Äł˝şĹÍŔÇ Energy¸¦ ȸşąÇĎ´Â ±â´Éµµ ŔÖ˝Ŕ´Ď´Ů.");
Wait(100);
Create Unit("Current Player", "Vulture Spider Mine", 1, "162");
Modify Unit Energy("Current Player", "Terran Medic", 100, 0, "Anywhere");
Create Unit("Current Player", "Mojo (Scout)", 1, "215");
Create Unit("Current Player", "Terran Ghost", 1, "215");
Kill Unit("Current Player", "Terran Ghost");
Set Invincibility("Current Player", "Mojo (Scout)", "Anywhere", enabled);
Order("Current Player", "Mojo (Scout)", "Anywhere", "Anywhere", attack);
Wait(100);
Remove Unit("Current Player", "Mojo (Scout)");
Create Unit("Current Player", "Mojo (Scout)", 1, "215");
Create Unit("Current Player", "Terran Ghost", 2, "215");
Kill Unit("Current Player", "Terran Ghost");
Set Invincibility("Current Player", "Mojo (Scout)", "Anywhere", enabled);
Order("Current Player", "Mojo (Scout)", "Anywhere", "Anywhere", attack);
Wait(100);
Remove Unit("Current Player", "Mojo (Scout)");
Create Unit("Current Player", "Mojo (Scout)", 1, "215");
Create Unit("Current Player", "Terran Ghost", 3, "215");
Kill Unit("Current Player", "Terran Ghost");
Set Invincibility("Current Player", "Mojo (Scout)", "Anywhere", enabled);
Order("Current Player", "Mojo (Scout)", "Anywhere", "Anywhere", attack);
Wait(100);
Remove Unit("Current Player", "Mojo (Scout)");
Create Unit("Current Player", "Mojo (Scout)", 1, "215");
Create Unit("Current Player", "Terran Ghost", 4, "215");
Kill Unit("Current Player", "Terran Ghost");
Set Invincibility("Current Player", "Mojo (Scout)", "Anywhere", enabled);
Order("Current Player", "Mojo (Scout)", "Anywhere", "Anywhere", attack);
Wait(100);
Remove Unit("Current Player", "Mojo (Scout)");
Create Unit("Current Player", "Mojo (Scout)", 1, "215");
Set Invincibility("Current Player", "Mojo (Scout)", "Anywhere", enabled);
Order("Current Player", "Mojo (Scout)", "Anywhere", "Anywhere", attack);
Wait(100);
Remove Unit("Current Player", "Mojo (Scout)");
Create Unit("Current Player", "Mojo (Scout)", 1, "215");
Set Invincibility("Current Player", "Mojo (Scout)", "Anywhere", enabled);
Order("Current Player", "Mojo (Scout)", "Anywhere", "Anywhere", attack);
Wait(100);
Remove Unit("Current Player", "Mojo (Scout)");
Create Unit("Current Player", "Mojo (Scout)", 1, "215");
Set Invincibility("Current Player", "Mojo (Scout)", "Anywhere", enabled);
Order("Current Player", "Mojo (Scout)", "Anywhere", "Anywhere", attack);
Wait(100);
Remove Unit("Current Player", "Mojo (Scout)");
Create Unit("Current Player", "Mojo (Scout)", 1, "215");
Set Invincibility("Current Player", "Mojo (Scout)", "Anywhere", enabled);
Order("Current Player", "Mojo (Scout)", "Anywhere", "Anywhere", attack);
Wait(100);
Remove Unit("Current Player", "Mojo (Scout)");
Kill Unit At Location("Current Player", "Vulture Spider Mine", All, "162");
Preserve Trigger();
Create Unit("Current Player", "Vulture Spider Mine", 1, "026");
}
//-----------------------------------------------------------------//
None.