Staredit Network > Forums > SC1 Terrain > Topic: r00ks blend
r00ks blend
Jul 13 2009, 12:24 am
By: r00k  

Jul 13 2009, 12:24 am r00k Post #1



Quote from r00k
there once was a time everybody had to use this blend...



thx r00k these times are over.


Post has been edited 1 time(s), last time on Jul 13 2009, 12:42 am by r00k.



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Jul 13 2009, 12:37 am Jesusfreak Post #2



Ooh, nice... wait a minute, that's the Mp) tag you're wearing... did Mp) come back to life, or did you just keep on wearing the tag?



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Jul 13 2009, 12:44 am Vi3t-X Post #3



Show me if it's functional or not. And attach a map.



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Jul 13 2009, 1:29 am xAngelSpiritx Post #4

eternal lurker

Very nice. It can be walked over, right? If so, then this is going to be useful.



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Jul 13 2009, 2:27 am Zell. Post #5



it can be walked over, there's only a very tiny part that cannot be walked over. If you blended 2 together there's a 3&1/2 ghost gap between the spots. so yes its very walkable.

Great job r00k, it took me awhile to find the exact pieces you used, here's the map below

(UPDATED MAP GO TO http://www.staredit.net/162242/ )

Post has been edited 3 time(s), last time on Jul 13 2009, 3:33 am by Zell..



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Jul 13 2009, 2:43 am Jello-Jigglers Post #6



Quote from Zell.
it can be walked over, there's only a very tiny part that cannot be walked over. If you blended 2 together there's a 3&1/2 ghost gap between the spots. so yes its very walkable.

Hmmm.... well that's annoying if it looks walkable and then the units have trouble. Tanks and goons will struggle sideby side for sure...



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Jul 13 2009, 2:45 am Zell. Post #7



Quote from Jello-Jigglers
Quote from Zell.
it can be walked over, there's only a very tiny part that cannot be walked over. If you blended 2 together there's a 3&1/2 ghost gap between the spots. so yes its very walkable.

Hmmm.... well that's annoying if it looks walkable and then the units have trouble. Tanks and goons will struggle sideby side for sure...

the map has units in it so you can test, you don't even notice that its not walkable.



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Jul 13 2009, 3:06 am r00k Post #8



thx zell. i expected one of the better terrainers to try this 6 piece puzzle themselves.
Oh, and if you want to have the full High Definition Visual Experience, you can use this tile.

It is the same you used, but it has a shadow, so it blends even better than perfect.
Unfortunatly it adds another small space that is unwakable than.
Anyway every unit can fit through.



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Jul 13 2009, 3:19 am samsizzle Post #9



can it be mirrored?



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Jul 13 2009, 3:24 am r00k Post #10



Are you a Terrainer, or what ? Of course not, its the Temple.



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Jul 13 2009, 3:24 am Zell. Post #11



aww your sneaky, I skimmed through those looking for the piece, but i missed it >.>

here is the other blend, the south eastern blend is slightly more fluent for large units, but the north western one is a tiny bit less blocky.

Attachments:
rooksblend.scx
Hits: 22 Size: 24.7kb

Post has been edited 1 time(s), last time on Jul 13 2009, 3:31 am by Zell..



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Jul 13 2009, 7:27 pm Jello-Jigglers Post #12



Quote from rook
Are you a Terrainer, or what ? Of course not, its the Temple.
Sassy...

Quote from Zell.
aww your sneaky, I skimmed through those looking for the piece, but i missed it >.>

here is the other blend, the south eastern blend is slightly more fluent for large units, but the north western one is a tiny bit less blocky.
Bottom right? Top left? Are these terms beneath you? lol



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Jul 13 2009, 9:38 pm samsizzle Post #13



Quote from r00k
Are you a Terrainer, or what ? Of course not, its the Temple.
yes, yes i am a terrainer. Dont get your panties in a knot.



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Jul 14 2009, 1:55 am The Great Yam Post #14



Old news.

I've been using those tiles to blend high dirt and ruins to dirt for a long time.



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Jul 14 2009, 3:53 am Zell. Post #15



Quote from The Great Yam
Old news.

I've been using those tiles to blend high dirt and ruins to dirt for a long time.

old news? he used to for ruin->dirt not ruin->high dirt. any1 can do ruins->high dirt



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Jul 14 2009, 6:08 am The Great Yam Post #16



...It's actually high dirt > ruins > dirt. But whatever, treat me like I'm unable to differentiate tiles.

But it's actually a nice little blend, just not an extremely exciting or innovative one, and needs some variations.

It also can't be mirrored. At any rate, I think posting actual new blends would very useful in this forum, but it seems fairly extinct right now.



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Jul 14 2009, 9:39 am r00k Post #17



Show me one map you used this blend in and i pay you a beer.

edit: and i dont mean some bullshit close to it blend, nonono Sir, this blend. REPEATABLE !
Of course i used this Tiles earlier too, but i never made it to put them in 1 line, 1 after the other, like normal blends, cause there was always this 1 Tile missing, to repeat them,
and btw i donīt think there are no new blends, or they are "extincted" :lol:

Post has been edited 1 time(s), last time on Jul 14 2009, 9:47 am by r00k.



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Jul 15 2009, 12:28 am Vi3t-X Post #18



Most blends have been done. Few innovations have been made recently. Also, you may want to write your posts more... legible... I'm finding it hard to interpret your text because it's so odd.



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Jul 15 2009, 12:49 am ProtoTank Post #19



Well, thats very nice r00k.



I'm only here because they patched SC1 and made it free.

Jul 15 2009, 2:29 am The Great Yam Post #20



I meant the forum itself is rather inactive, not the actual process of making extended terrain.



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