i took the time and looked on your map.
What you can do is:
Give the Numbers 1-30 ( or whatever you need) a String.
Than you change things like this:
Display text:
You found a wolf paw! 5 to go!into this
Display text:
You found a wolf paw!Display text:
5!so you can use the "text String" 5 (or how many wolfs you have) Times, and you use the "Number String" (5) later again.
And things like this
Display text:
You have reached Level 15into this
Display text:
You have reached the next Level Display Text:
15!The same you do for Stamina,Agility, Strength and so on. That will save you a lot of Strings.
i did this once with Numbers from 1-50, using them everywhere.
You can even think of somekind of mathematical thing too, just give out the numbers 1-10, and
+,
-,
*,
:.
If a Player gets 300 experience you say:
Display text:You got experience
Display text:
10Display text:
*Display text:
10Display text:
*Display text:
3Set Ressources Add 300 Gas (if this is Experience) for Player
If you put some kind of logic behind it, that you explain the Player, even if it doesnt exist
, the Player will be happy.
It can be somekind of Event, for example you kill a Monster and see what Experience you get. You put them in different Triggers use Death Counts and Display 1 Value after the other, with a short pause beetween them.
Like 10 is basic Factor, second depends on the monster (10=big MOnster), and third is random or anything.
Post has been edited 3 time(s), last time on Jul 12 2009, 6:17 pm by r00k.
None.