didn't post a picture because I use a Mac for mapping and I've never heard of any Mac tools for making pictures.
I believe there are but I don't know them off hand either.
It seems you have a lot of time on your hands for you found the time to not only make the pics but go through the effort of posting a nice long insult to my creative ability.
There are no insults there. There are facts, some may be stated very bluntly, but no personal attacks.
I'm sorry my maps don't meet your standards of suitable melee gaming, though my friends and I have never had any problem with them.
My standards? I didn't make Starcraft or it's balance structure. I didn't control what melee mapping has evolved into today. These aren't my standards, in fact, SEN's melee section has some of the lowest melee standards anywhere. Try going to BWMN or TL.net.
I'm glad I only posted a couple of my maps here to test the waters first, as you people are obviously quite inhospitable to anything that doesn't follow the same old tried and true and frankly boring formula.
Right. Because today's maps are SO boring.
http://www.panschk.de/mappage/comments.php?mapid=3545http://www.panschk.de/mappage/comments.php?mapid=3705http://www.panschk.de/mappage/comments.php?mapid=3451I could go on for 300 pages.
I mean really... I started with a small map area to make the game pass rather quickly, so my friends and I could more easily have 1v1 tournaments.
Did you also realize that immediately put Terran at an extreme advantage?
I put only a few mineral fields at the primary base to force players to expand as soon as possible.
Do you again see how imbalancing that is?
Regarding a concept, you're right. No one wants to play the standard main->nat->minonly->whatever crap.
Sure that's why there are pro leauges and tons of games played on the melee setting on Bnet on pro leauge maps every single day. That's why ICCUP is flourishing. Come off it. You have no idea what you're talking about and you know it.
That's why I tried to change around from the "standard" format.
Try BWMN's experimental maps. They manage to incorporate new elements properly while still retaining balance. Something you failed to do.
http://www.panschk.de/mappage/comments.php?mapid=3519 Experimental map that redefines the resource structuring.
http://www.panschk.de/mappage/comments.php?mapid=3705 Posted above, dswarms have a huge effect on this map's gameplay.
It's interesting how you've contradicted yourself in the sense that on one hand you've yelled at me from deviating from the standard and on the other you're saying it's not standard enough.
I'm saying it isn't balanced enough to be playable nor does it have a concept to try and balance. You misunderstood me: Balance must be retained while adding experimental elements or features.
I'm asking now, wtf is wrong with two ways into the base?
Impossible for Z early game.
I've played plenty of maps that have this feature as it adds a challenge to the defense and discourages mounds of static defenses
Blizzard maps I assume which are NOT balanced. I defy you to show me a pro league map in the past 2 years that has two totally open ramps. Oh and I forgot to mention the mains are too small.
You're right again, I did not use SCMDraft's symmetry tool. Here's a shocker for you, I didn't even use SCMDraft. Hah! I mean come one, who uses plain old StarEdit anymore? Yep, I do. Because I do all my mapping on an old Mac running OS 9, since that's the only system I have that can run StarEdit anymore. Oh yeah, if I remember correctly I actually did this map in computers class. In fact this particular map was made in StarEdit running under Wine running under Linux running inside a virtual machine. Again, thank you for crushing my creative spirit.
I did not know you did not have such tools available. I strongly suggest you get access to said tools if you ever plan to make a balanced map.
I may post more "crap" for your enjoyment, just to spite you.
I never called your work crap and if you are going to post anything to intentionally provoke anyone, that is against the rules. I hope you've read them carefully.
As I finish writing this, I suppose I overreacted to your post a little but in my opinion your final words were just unwarranted. I assure you, I could make a much worse map if I tried.
I'd like to see that.
You entirely over reacted and entirely misunderstood me, the guide, and what this section is for. It is for people attempting to make a balanced map, with a concept, however standard or experimental it may be, and for them to get feedback to improve it. Neither of these maps have a concept, they cannot be improved. If you are not going to put effort into your maps, you might as well be spamming blank 128x128s with 2 start locations.