Staredit Network > Forums > Modding Assistance > Topic: Looking for Adv. Editor's
Looking for Adv. Editor's
Jun 26 2009, 10:11 pm
By: Eireannach  

Jun 26 2009, 10:11 pm Eireannach Post #1

I am currently working on a map with a specific intent in mind.
The nature of this specific intent requires that I remove all air based units from my map.

This is all well and good, and something I know how to do,
The problem I'm having is with the Tech tree, and editing its pre-req's.

Before all of you start screaming Firegraft or Memgraft or Stargraft or whatevergraft.
I have tried them, and I can't find one that will work with the most current version of starcraft [being 1.16.1]

The second half of my question comes from many many years of not using StarEdit.
If I remove air units from the game, and edit the tech tree, does this automatically require a map to be a UMS? or can it be melee or tvb or whatever I deem?

Any help and suggestions you all can offer would be awesome.


Jun 26 2009, 10:22 pm l3lack-l3ahamut Post #2

Well all you can do is disable each players ability to make air units, however without modding you won't be able to customize the tech tree itself. Editing which units can be built will require players to play in UMS else the map won't have your disabled settings.


Jun 26 2009, 11:52 pm rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

Editing the tech tree requires modding. I'm not entirely sure how to do it, as I'm not a modder.
UMS is a requirement on all games if you want it to have custom triggers and units. All the other settings have a default set of triggers and units. I suppose modding can change that, though.

As for working versions of modding tools:

What, exactly do you need the tech tree changed for?

"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jun 26 2009, 11:57 pm Biophysicist Post #4

You can't play mods over in the same way you can play maps over bnet. Everyone has to load the mid before opening Starcraft.


Jul 2 2009, 11:35 pm xAngelSpiritx Post #5

eternal lurker

Quote from Eireannach
Before all of you start screaming Firegraft or Memgraft or Stargraft or whatevergraft.
I have tried them, and I can't find one that will work with the most current version of starcraft [being 1.16.1]

FireGraft for 1.16.1. No EXE Edits, but oh well.


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[02:00 pm]
NudeRaider -- You are undead, why wouldn't you and your creations (GPTP) exist as (in) graves? I don't get why this needs fixing.
[01:58 pm]
UndeadStar -- I don't know in how many people imagination me and/or my GPTP existed as graves, but this will finally be fixed now that I've made the online code available
[10:26 am]
NudeRaider -- I can't say but it sounds plausible. You'd still have the problem with the palette.
[10:25 am]
Oh_Man -- it's not like the pixels themselves are inherit to one tileset or another.
[10:24 am]
Oh_Man -- Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
[10:16 am]
NudeRaider -- *make new tiles
[10:15 am]
NudeRaider -- The map structure only ever recognizes one tileset at a time. So you'd have to define your own map format then make an .exe that can load such files. I don't think it's ever been done; it sounds like a lot of work. What's commonly done with modding is creating a new tileset. Then you decide which tiles go in there. You can also make new ones. You will probably also have to create a new palette as the different tilesets share only part of their colors. Finally entering speculation territory you could maybe use EUDs to dynamically change the graphics of certain tiles. Not sure if it's possible, but if it is, you better make a topic for it.
[04:11 am]
O)FaRTy1billion[MM] -- no, that's not a thing you can do without modding the game
[03:56 am]
youarenotworthy -- I forget, did starforge ever allow you to mix tilesets?
[03:44 am]
O)FaRTy1billion[MM] -- use scmd or NudeRaider
NudeRaider shouted: You are right, however, in that the Remastered *graphics* are just a skin are interchangeable, even midgame. Skinability being another new functionality. Anyways, for tools that rely on the original mpqs you will have to obtain a legacy version of sc.
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