Does anyone know where I can find the old list for what AI scripts to run in order to cause an action by a computer controlled unit.
For example, I want a medic to blind anyone who comes within its range.
I remembered SEN having a database list of this, but I can't find it anywhere. =/
Thanks guys.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Does anyone know where I can find the old list for what AI scripts to run in order to cause an action by a computer controlled unit.
For example, I want a medic to blind anyone who comes within its range.
I remembered SEN having a database list of this, but I can't find it anywhere. =/
Thanks guys.
Here you are:
http://web.archive.org/web/20050412044703/http://www.staredit.net/index.php?tutorial=175
medics automatically blind any units with 84+ hp i think
None.
I've used medics extensively in my current RPG and I can tell you that medics will blind any unit that attacks it.
If you want to medics to blind reliably, you need to set it up where your unit will attack the enemy medic.
Also, if you have any sort of transport on the map for the same computer player as the medic,
the transport is always going to want to go pick up the medic. I don't have an AI script on my map,
yet the overlords on the map will always drift out of position and go toward the medic.
None.
Is there any other ways of blinding units without medics through map editors? Meaning is there a property that can be changed for each unit to automatically blind it before the map even starts...if that makes sense.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Is there any other ways of blinding units without medics through map editors? Meaning is there a property that can be changed for each unit to automatically blind it before the map even starts...if that makes sense.
no.
But you can use a "virtual blind". Turn vision off for this player for himself.
And always center a burrowed ling under his unit (low sight range) which belongs to another player he hes vision to.
Obviously works only well if the player has only few, unique units.