It's done. Finally. Special thanks to many people.. first off, to DevliN, for starting the map years ago. In the end, the amount of work he did wasn't too significant, but having a great terrain to look at definitely helped motivate get started on a project that mainly is coding. Secondly, to killer_sss, for great support and testing. Third, to SI, since without SCMDraft this would have never been possible. Next, for Norm making his map, which definitely motivated me heavily to get in a lot of work into this near the very end. And most importantly, to everyone who helped me test and contributed in some way, and helping me not go insane from the work on it .
Here's the description that is up on the DLDB and nibbits..
The board game Monopoly copied exactly onto Starcraft; completed 6/12/2009 with 1915 triggers. Recommended 3-4 players.
Turn by turn controls occur in the center of the map using a civilian, and trading/mortgaging/houses are done out of inventories for each player. Full games can usually completed in about an hour.
A full list of features:
Rolling, moving around the board, doubles, etc.
Purchasing property, paying rent, collecting rent
Paying and collecting rent with houses and hotels
Cost display for purchasing, display of dice rolls
Build and sell houses
Auctions
Railroads/utilities exact rent.
Chance/community chest
Trade
Jail
Mortgaging
Tax/interest on trading mortgaged properties.
Bankruptcy
And finally, from my map production thread's many classifications of to-do's, there were many things put in the "add in later release" sections. Many of these will never see the light of day, but just in case, here they are.
Originally considered, but probably won't be added:
Multiple tokens to choose from. Location issues.
Ability to freeze the roller from your area so you have time to build houses. Not needed.
Revert all trades since the beginning of bankruptcy. The amount of time to accomplish is just absolutely astronomical, so even though I would say that this is an important part of the game.. I just don't see it happening.
Auctioning for remaining houses in the game. Also important, also painful.
Starcraft twists. It's much easier to discuss trades with the property names people are familiar with.
To be added in a later release:
A more comprehensive Income Tax system to make it so you start to pay less again as you become incredibly poor.
Sound effects.
Here's a couple screenshots of my last test game..
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Failed to get ImageSize ( http://img20.imageshack.us/img20/586/scscrnshot061209020136.th.png )
And a link to the map production thread, for old times' sake.
http://www.staredit.net/topic/2905/
DLDB download:
http://www.staredit.net/files/1419/
Nibbits download:
http://nibbits.com/sc/maps/view/125844/
Please post any bugs you may see. Thanks, and enjoy.
EDIT: Given that this post was last edited almost 10 years ago on July 30th, 2009, I am not going to edit any of the text above for nostalgia purposes. A user posted back in September 2018 asking me to add a force-player-to-move feature, though I did not even see the message until April of this year since I don't visit SEN very often anymore. It ended up being far more challenging and involved than expected, but I was able to go back and add the feature that was requested. I also fixed a few bugs, such as chance/community chest not working for some games. The new version is Monopoly 1.04, which I have uploaded to the database in the link below. Happy playing!
http://www.staredit.net/sc1db/file/4406/
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Post has been edited 8 time(s), last time on Jun 26 2019, 10:52 pm by fritfrat.
None.