The map is a matrix of size AxB (for simplicity, A=B). Each 'cell' is like a little room with a hatch in the middle, which leads to space. If the hatch is open, the air srarts leaking out of the room, until it is totally depeleted of it. Players move between rooms by means of 'teleportation', meaning that you do not actually have to 'walk' to the next room, you simply move your unit (defiler) in the desired direction, and you are instantly moved to the room you wish. While in a room, a player can do one of two things:
1. Open/close hatch. Duh.
2. Connect/disconnect room from any neighboring room. This requires some explaining... Each room's ventilation system can be connected (or disconnected, if you wish so) to any nearby room. This will mean that, accoring to gas pressure laws, the amount of air in all connected rooms will become equal. For example, you have 3 rooms connected already, and the amount of air in each one of them is 80. Then, you connect another room to the already existing chain that has 20 air units. As soon as you do so, all the air will be spread out between the rooms, making it (3*80+20)/4=65 in each one of them.
If a player is in a room that is connected to any other rooms, he is given vision of all the rooms in the chain. If a player is in a room with no air, he begins suffocating/whatever. If he does not get to a room with air in it within N seconds, he dies. Players do not use up air by 'breating'. Two players cannot be in one room at the same time. The aim of the game is to kill all the other palyers. The default amount of oxygen in all rooms is, say, 100; I want a large enough number for the 'spread' of air to be more accurate when rooms are conencted. If if one hatch is open in a chain of, say, 5 rooms, the air leaks five times slower than it would in a single room (obviously).
...
Would you like to see such a map? Whould you find it interesting? I know the pubbies won't understand anything; I don't care about them. Tell me how you would feel about this map.
ADD:
I'd like to have a way of 'owning' some 'territory'. To have the ability to get some advantage from the rooms marked as yours. Like 'zone control' or any similar map, where you gain advantage from owning cells with defenses. One thing though: the only way to kill people must be suffocation or anything closely related to it. I don't want to create a whole new aspect of the map to incorporate a new way of killing people. The method of killing must stay the same.
Any ideas?
Post has been edited 1 time(s), last time on Jun 8 2009, 1:51 pm by JaFF.
None.