Staredit Network > Forums > SC1 Map Showcase > Topic: ]V[_40BUG=40Tricks_200
]V[_40BUG=40Tricks_200
Aug 29 2007, 9:53 am
By: wanglinet  

Aug 29 2007, 9:53 am wanglinet Post #1



Map name:]V[_40BUG=40Tricks_200

Map by: [CSGA]&#24773;&#26410;&#40479; <a target="_blank" href="http://www.scrpg.net">http://www.scrpg.net</a>

Download:http://www.wanglinet.cn/blog/attachment/scmap/]V[_40BUG=40Tricks_200.scx


------------Signed personality------------
My english is poor
I'm wangli I'm 17 I come from China
E-mail:110104780@qq.com
OICQ:110104780
welcome to my blog
<a target="_blank" href="http://www.wanglinet.cn">http://www.wanglinet.cn</a>
Please open the Chinese agent



None.

Aug 29 2007, 9:57 am NaKa Post #2



where is screenshots?



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Aug 29 2007, 10:09 am wassupkid Post #3



screenies plz



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Aug 29 2007, 10:35 am Gerrard2060 Post #4



Play the game duh, and you see them.



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Aug 29 2007, 6:55 pm Xx.Doom.xX Post #5



Quote from Gerrard2060
Play the game duh, and you see them.
Gerrard, some people want to see what the map looks like before they play it.



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Aug 29 2007, 8:43 pm Wing-of-no-Wing Post #6



Quote from Xx.Doom.xX
Gerrard, some people want to see what the map looks like before they play it.
And other people realize that screenshots contain next to no real information about a map, and that the obsession with screenshots promotes bad mapping values (dogmatism of form, spending too much time on aesthetics so that fewer good maps are completed, and focusing on a "pro" appearance instead of remaining with the forms with which SC units best interact, to name a few) and bad community values (rejection of potentially fun maps on the basis of irrelevant aesthetic factors, refusal to read map descriptions [which are far more informative, if written in detail] in favor of screenshots, and suppression of a mapper's option to deliberately limit map information for dramatic/creative reasons, to name a few more). Not to mention, screenshots make the thread load more slowly. So don't put them in if you don't want to.



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Aug 29 2007, 8:46 pm OoKIDoO Post #7



screenshots plz :)



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Aug 29 2007, 9:01 pm Falkoner Post #8



He didn't even explain the map, I really don't want a map that hasn't even been explained to me.



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Aug 30 2007, 1:08 am CSGA-KPX Post #9



Well,It's a map that likes "Can You Do 27 Tricks"

He's chinese.you know.So,if he explain(s) the map,it will be a lot of mistakes.........(My english is poor,too)



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Aug 30 2007, 2:45 am Fallen Post #10



wait didnt the new patch take away just about 15 of those tricks?



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Aug 30 2007, 8:15 am wanglinet Post #11



Use some skills or some BUGs to win



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[02:02 pm]
Corbo -- Suicidal Insanity
Suicidal Insanity shouted: I had thought it loads it from the MPQs and parses it, so I was working on re-implmenting that with the MPQ code changes, and then noticed that it does grab the MPQ interface but then ignores it :X
nice
[09:23 am]
Suicidal Insanity -- I also still could use spec sheet for the formats to make sure I am using them correctly - it appears BWscript doesn't have string names? Or they are in a different spot?
[09:22 am]
Suicidal Insanity -- I had thought it loads it from the MPQs and parses it, so I was working on re-implmenting that with the MPQ code changes, and then noticed that it does grab the MPQ interface but then ignores it :X
[09:03 am]
Pr0nogo -- ok, i'll explore that when you have that changed
[08:54 am]
Suicidal Insanity -- if trigedit has such things
[08:54 am]
Suicidal Insanity -- Or maybe change it to a warning
[08:54 am]
Suicidal Insanity -- I just need to disable the verification, then it would allow arbitrary characters
[08:48 am]
Pr0nogo -- would be nice to change that and see if that allows arbitrary characters
[07:24 am]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: trigedit won't compile or throw errors, i'll try with the custom aiscript files imported to the scmd mpq
Ya trigedit has the aiscript.bin file added to its resource - it doesn't load it from the MPQs
[06:13 am]
Pr0nogo -- agreed
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