The main and nat min blocks are 3 stacks of 0 mins each meaning a worker will sit there and patiently mine through them never needing to return.
The islands have 10 patches of 700 minerals with 2 2500 gas.
The nats are low mins and the min onlys are very high to encourage their use.
Download:
http://www.panschk.de/mappage/(4)Desist(n).scx
Nice. I really like the terrain! ^_^
Tankable nats? You should know better, Excalibur.
But yeah, the terrain is hawt.
None.
The nats are low mins and the min onlys are very high to encourage their use.
This. Srsly needs to be done in more maps.
@FTS: Nats are supposed to be tankable. Look at LT.
@CAFGs: My thoughts exactly. Minonlys are so undesirable usually. This changes that.
I think in older maps nats were usually a geyser with 2 or 3 patches near it, nothing big, and as time went on they got more cash while min onlys stayed the same and became more and more blah as opposed to the expos around them.
The main and nat min blocks are 3 stacks of 0 mins each meaning a worker will sit there and patiently mine through them never needing to return.
I'd actually suggest it to be more than 0 mins however, since it will allow such an easy entrance for rushes, (usually they need a choke to defend a rush.) I can just imagine 2 goons walking in through the base which a probe or two that easily mined a whole new entrance!
None.
I think the concept of them being 0 works, but the stack may need to be larger. If you don't notice it after a certain period of time, you probably deserve it.
It's nice, especially the white cycles, but the first expansion of each player is blocking the way to much I think.
Please report errors in the Staredit.Network forum.
It's nice, especially the white cycles, but the first expansion of each player is blocking the way to much I think.
That's what a natural is supposed to do unless you want Zerg to be royally fucked. If you don't know what you're talking about, don't comment.
That's what a natural is supposed to do unless you want Zerg to be royally fucked. If you don't know what you're talking about, don't comment.
True, but you have to admit that it's a bit excessive. You have to literally run around the hatchery to get past the natural here.
Also, the gas in 1 o'clock nat is misplaced.
None.
That's what a natural is supposed to do unless you want Zerg to be royally fucked. If you don't know what you're talking about, don't comment.
True, but you have to admit that it's a bit excessive. You have to literally run around the hatchery to get past the natural here.
Also, the gas in 1 o'clock nat is misplaced.
The nat/minonly setup here warrants it and seems to work fine.
The gas also seems to be fine, what do you mean by misplaced?
All right thanks, I'll fix it in the next update.
I think the concept of them being 0 works, but the stack may need to be larger. If you don't notice it after a certain period of time, you probably deserve it.
No if its a stack, more than one probe can mine on the same area. Unless you want to have around 20 stacks each for an area, or somehow make the terrain so that one area open does not allow a large unit to enter- it will not balance.
None.