[url=http://www.maplantis.org/index.php?map=837][size=23][color=red]D[/color][color=gray]iablo[/color] [color=red]II[/color] [color=gray]-[/color] [color=red][[/color][color=white]Act 1[/color][color=red]][/color][/size][/url]
*More esthetic thread : http://www.maplantis.org/index.php?topic=1563
[quote][color=red][[/color][color=white]Specifications[/color][color=red]][/color]
[color=gray]TYPE:[/color] [color=white]RPG[/color]
[color=gray]PLAYERS:[/color] [color=white]5[/color]
[color=gray]TILESET:[/color] [color=white]Jungle[/color]
[color=gray]SIZE:[/color] [color=white]256x256[/color][/quote]
[quote][color=red][[/color][color=white]Updates[/color][color=red]][/color]
[color=gray]27/08/07:[/color] [color=white]Thread Started[/color]
[color=gray]27/08/07:[/color] [color=white]Added Features, Terrain, Boss and Systems categories[/color]
[color=gray]07/09/07:[/color] [color=white]Updated Terrain List[/color]
[color=gray]07/09/27:[/color] [color=white]Uploaded Screenshots[/color]
[color=gray]08/10/07:[/color] [color=white]Updated Terrain List[/color]
[color=gray]08/10/07:[/color] [color=white]Added Quests category[/color]
[color=gray]23/10/07:[/color] [color=white]Added Spells specifications (page 1)[/color]
[color=gray]01/25/08:[/color] [color=white]Restarted working on the terrain[/color]
[color=gray]21/03/08:[/color] [color=white]Finally, Forgotten Tower's outside is done[/color][/quote]
[quote][color=red][[/color][color=white]Features[/color][color=red]][/color]
[color=gray]» [/color] [color=white]Drop System[/color]
[color=gray]» [/color] [color=white]Spell(Cast+Tech Tree) System[/color]
[color=gray]» [/color] [color=white]Equipment System[/color]
[color=gray]» [/color] [color=white]Save/Load System[/color]
[color=gray]» [/color] [color=white]AI System[/color]
[color=gray]» [/color] [color=white]Battle System[/color]
[color=gray]» [/color] [color=white]Talk System[/color]
[color=gray]» [/color] [color=white]WP/TP System[/color]
[color=gray]» [/color] [color=white]XP System[/color]
[color=gray]» [/color] [color=white]Corpse (Death) System[/color]
[color=gray]» [/color] [color=white]Randomization (Spawn/Drop)[/color]
[color=gray]» [/color] [color=white]Realistic Terrain[/color]
[color=gray]» [/color] [color=white]Special Effects[/color]
[color=gray]» [/color] [color=white]Cow Level[/color]
[color=gray]» [/color] [color=white]Many Spells of D2[/color]
[color=gray]» [/color] [color=white]Mercenaries Implemented[/color]
[color=gray]» [/color] [color=white]Many Items (Normal/Magic/Unique)[/color]
[color=gray]» [/color] [color=white]HardCore Mode[/color]
[color=gray]» [/color] [color=white]Duel (human vs human)[/color][/quote]
[quote][color=red][[/color][color=white]Terrain[/color][color=red]][/color] [URL=http://www.battle.net/diablo2exp/maps/act1.shtml]Link[/URL]
[color=gray]Areas:[/color]
[color=red]» [/color] [color=white]Rogue Encampment[/color] [color=green][Done][/color]
[color=red]» [/color] [color=white]Blood Moor[/color] [color=green][Done][/color]
[color=gray]» [/color] [color=white]Den of Evil[/color] [color=green][Done][/color]
[color=red]» [/color] [color=white]Cold Plains[/color] [color=green][Done][/color]
[color=gray]» [/color] [color=white]Graveyard[/color] [color=green][Done][/color]
[color=gray]» [/color] [color=white]Mausoleum[/color] [color=green][Done][/color]
[color=red]» [/color] [color=white]Stony Field[/color] [color=green][Done][/color]
[color=gray]» [/color] [color=white]Tristram[/color] [color=red][Not Started][/color]
[color=gray]» [/color] [color=white]Underground Passage[/color] [color=red][Not Started][/color]
[color=red]» [/color] [color=white]Dark Woods[/color] [color=Green][Done][/color]
[color=red]» [/color] [color=white]Black Marsh[/color] [color=yellow][Started][/color]
[color=gray]» [/color] [color=white]Forgotten Tower[/color] [color=yellow][Started][/color]
[color=red]» [/color] [color=white]Monastery Gate[/color] [color=red][Not Started][/color]
[color=red]***[/color] [color=white]Terrain implemented between 'Monastery Gate' and 'Catacombs lvl 1' hasn't been choosed yet.[/color]
[color=red]» [/color] [color=white]Catacombs lvl 1-3[/color][/color] [color=red][Not Started][/color]
[color=gray]» [/color] [color=white]Catacombs lvl 4[/color][color=yellow][Started][/color][/quote]
[quote][color=red][[/color][color=white]Quests[/color][color=red]][/color]
[color=red]Q[/color][color=white]uest[/color] [color=red]1[/color] [color=gray]:[/color] [color=white]Den of Evil[/color]
[color=green]Kill all the monsters in the Den of Evil[/color]
[color=red]Q[/color][color=white]uest[/color] [color=red]2[/color] [color=gray]:[/color] [color=white]Sisters' Burial Grounds[/color]
[color=green]Kill Blood Raven (in the Graveyard)[/color]
[color=red]Q[/color][color=white]uest[/color] [color=red]3[/color] [color=gray]:[/color] [color=white]The Search for Cain[/color]
[color=green]Find the Tree of Inifuss and get the bark then bring it to Akara and return to the Cain Stones in the Stony Field to open the passage to Tristram and deliver him[/color]
[color=red]Q[/color][color=white]uest[/color] [color=red]4[/color] [color=gray]:[/color] [color=white]The Forgotten Tower[/color]
[color=green]Kill the Countess[/color]
[color=red]Q[/color][color=white]uest[/color] [color=red]5[/color] [color=gray]:[/color] [color=white]Tools of the Trade[/color]
[color=green]Shouldn't be in my map because of the useless of this quest[/color]
[color=red]Q[/color][color=white]uest[/color] [color=red]6[/color] [color=gray]:[/color] [color=white]Sisters to the Slaughter[/color]
[color=green]Kill Andariel[/color][/quote]
[quote][color=red][[/color][color=white]Boss[/color][color=red]][/color]
[color=gray]Den of Evil[/color] [color=red](Near End)[/color][color=gray]:[/color] [color=white]Corpsefire[/color]
[color=gray]Graveyard:[/color] [color=white]Blood Raven[/color]
[color=gray]Stony Field[/color] [color=red](Cain Stones)[/color][color=gray]:[/color] [color=white]Rakanishu[/color]
[color=gray]Tristram[/color] [color=red](Bottom Left)[/color][color=gray]:[/color] [color=white]Griswold[/color]
[color=gray]Dark Woods[/color] [color=red](Tree of Inifuss)[/color][color=gray]:[/color] [color=white]Treehead Woodfist[/color]
[color=gray]Forgotten Tower[/color] [color=red](Level 3)[/color][color=gray]:[/color] [color=white]The Countess[/color]
[color=gray]The Cathedral[/color] [color=red](At The End)[/color][color=gray]:[/color] [color=white]Bone Ash[/color]
[color=gray]Catacombs[/color] [color=red](Level 4)[/color][color=gray]:[/color] [color=white]Andariel[/color][/quote]
[quote][color=red][[/color][color=white]Systems[/color][color=red]][/color]
[color=gray]Drop System:[/color]
[color=white]Into my map, there will be only 4 things wich can drop from dead corpse : rings, armors, weapons and cash. I decided that for technical reasons and also because the rest ain't that useful.
Except for cash, all those categories will be represented, once dropped, as a power-ups unit wich you'll simply need to go near it to get it.
Magical items will simply be the same power-ups type, but an other number (eg: Gas Tank 2).[/color]
[color=gray]Equipment System:[/color]
[color=white]For sure, I won't let you take all you want!
This is why I'll add a maximum of item value.
What is a value :
In Diablo II, each item takes it own place into your inventory, well, the number of squares it takes into your inventory is what I'm calling value.[/color]
[color=gray]Save/Load System:[/color]
[color=white]Well, because I'm planifying on making Act 2, 3, 4 and 5 and also implementing difficulty levels (Normal, Nightmare and Hell), I obviously have to make a save/load system for you guys to be able to take the same character as you had in the last game (Except cash and XP, it'll all be exactly the same thing).[/color][/quote]
[quote][color=red][[/color][color=white]Classes[/color][color=red]][/color] [url=http://www.battle.net/diablo2exp/classes/]Link[/url]
[color=gray]Amazon:[/color] [color=white]Ghost[/color]
[color=gray]Assassin:[/color] [color=white]Dark Templar[/color]
[color=gray]Barbarian:[/color] [color=white]Zergling[/color]
[color=gray]Druid:[/color] [color=white]?[/color]
[color=gray]Necromancer:[/color] [color=white]?[/color]
[color=gray]Paladin:[/color] [color=white]Zealot[/color]
[color=gray]Sorceress:[/color] [color=white]High Templar[/color][/quote]
[quote][color=red][[/color][color=white]Screenies[/color][color=red]][/color]
[color=red]R[/color][color=white]ogue[/color] [color=red]E[/color][color=white]ncampment[/color]
[img]http://img232.imageshack.us/img232/6980/rogueencampmentvc4.jpg[/img]
[color=red]B[/color][color=white]lood[/color] [color=red]M[/color][color=white]oor[/color]
[img]http://img232.imageshack.us/img232/9383/bloodmoorgd8.jpg[/img]
[color=red]D[/color][color=white]en of[/color] [color=red]E[/color][color=white]vil[/color]
[img]http://img230.imageshack.us/img230/8837/denofevilku3.jpg[/img]
[color=red]G[/color][color=white]raveyard[/color]
[img]http://img259.imageshack.us/img259/2176/graveyarduk9.jpg[/img]
[color=red]M[/color][color=white]ausoleum[/color]
[img]http://img396.imageshack.us/img396/674/mausoleumbo2.jpg[/img]
[color=red]C[/color][color=white]ain[/color] [color=red]S[/color][color=white]tones[/color]
[img]http://img204.imageshack.us/img204/6720/cainstonesgf6.jpg[/img]
[color=red]C[/color][color=white]ountess[/color] [color=red]Q[/color][color=white]uest[/color]
[img]http://img232.imageshack.us/img232/9110/countessquestmn2.jpg[/img]
[color=red]U[/color][color=white]nderground[/color] [color=red]P[/color][color=white]assage[/color] [color=gray](Entry/Exit)[/color]
[img]http://img204.imageshack.us/img204/4828/undergroundpassageentryom4.jpg[/img]
[color=red]I[/color][color=white]nifuss[/color] [color=red]T[/color][color=white]ree[/color]
[img]http://img259.imageshack.us/img259/7263/inifusstreezf8.jpg[/img]
[color=red]F[/color][color=white]orgotten[/color] [color=red]T[/color][color=white]ower[/color]
[img]http://www.staredit.net/image.php?sect=dldb&dir=0&img=124-262749.jpg&skin=1[/img]
[color=red]C[/color][color=white]atacombs Lvl-4[/color]
[img]http://img204.imageshack.us/img204/9597/catacombslvl4vm4.jpg[/img]
[/quote]
Very nice, if you are looking for an idea for a druid I would suggest a combination between hero templar w/out enough mana to cast spells, and a dark archon in an area in which he could summon units by mind controling them.
The forgotten tower would be better if you used terrain a bit more, overal great use of terrain and stuff. Try and cut back on the sprites and dt placement :/.
Very nice, if you are looking for an idea for a druid I would suggest a combination between hero templar w/out enough mana to cast spells, and a dark archon in an area in which he could summon units by mind controling them.
The forgotten tower would be better if you used terrain a bit more, overal great use of terrain and stuff. Try and cut back on the sprites and dt placement :/.
If your going to do it that way then I would save the map as a different file name until you know that everything works right. I did something like that before and for some odd reason just by saving it in StarForge, my whole map was full of bugs that weren't in it to begin with.
If your going to do it that way then I would save the map as a different file name until you know that everything works right. I did something like that before and for some odd reason just by saving it in StarForge, my whole map was full of bugs that weren't in it to begin with.
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[quote=SteamBoy]Actually, if you open it in starforge, then save the sprites go away and turn into actuall terrain. so infact he's limitless : )[/quote]
First off, sf is the worst thing invented... It corrupts maps like democrates make me wanna punch babies :lol: No but seriously it can't save it as terrain either... It may appear to do that but it just wont work once you pass the real sprite limit. :)
First off, sf is the worst thing invented... It corrupts maps like democrates make me wanna punch babies No but seriously it can't save it as terrain either... It may appear to do that but it just wont work once you pass the real sprite limit.
[quote=payne]Lol...
I tryed to make my 2 first map with SF... they all turned to crash SC for NO reasons.
NEVER use SF :S[/quote]
See!!! 1.17 megabytes of satan! (probably made by a mexican with a mexi-stache who works in the fast food industry :P)
As for the map, looks like you're really putting alot into this, which I like to see because it stinks when there isn't enough, but don't go overkill either cause those maps rarely get finished(ie crescent dyne).... Which is a shame because everyone gets their hopes up :><: . So don't go killin my dreams by not finishing this map aight!?
k, so what do you think the overall % completeness of this map is?
See!!! 1.17 megabytes of satan! (probably made by a mexican with a mexi-stache who works in the fast food industry )
As for the map, looks like you're really putting alot into this, which I like to see because it stinks when there isn't enough, but don't go overkill either cause those maps rarely get finished(ie crescent dyne).... Which is a shame because everyone gets their hopes up . So don't go killin my dreams by not finishing this map aight!?
k, so what do you think the overall % completeness of this map is?
Nothing has been done except some terrain... :><:
Terrain is approximativly done at 35%. :|
And I can't work so much on it because of parents and school :-( But I do my best and I won't abandon this:P
Nothing has been done except some terrain... Terrain is approximativly done at 35%. And I can't work so much on it because of parents and school But I do my best and I won't abandon this:P
Anyone has an idea of how to reproduce this : [IMG=http://www.battle.net/images/battle/diablo2exp/images/maps/act1/MonasteryGate.jpg]
:S
Oh... and a little question :
Because I'm limited with terrains (I cannot implement ALL of those), tell me wich of those I should add :
Outer Cloister, Barracks, Jail and Inner Cloister.
Images of them : http://www.battle.net/diablo2exp/maps/act1.shtml
Anyone has an idea of how to reproduce this : :S Oh... and a little question : Because I'm limited with terrains (I cannot implement ALL of those), tell me wich of those I should add : Outer Cloister, Barracks, Jail and Inner Cloister. Images of them : http://www.battle.net/diablo2exp/maps/act1.shtml
I honestly have never played d2 cause my mother wont let me HAHA!!! :P but seriously so i don't really know what you are talking about when you say the names of places...
As for recreating that ancint door look, i know there is a map made by rantent on falkners map making website that has some cool things that might resemble it. :) Check it out maybe?
I honestly have never played d2 cause my mother wont let me HAHA!!! but seriously so i don't really know what you are talking about when you say the names of places...
As for recreating that ancint door look, i know there is a map made by rantent on falkners map making website that has some cool things that might resemble it. Check it out maybe?
:lol: nice one.
Anyway man it looks great, but dont forget to do some deco using real terrain, because eye grabbing melee style appeals to many including me.
And if you need some help on triggs/getting past an annoying hitch just message me as I usually can do something.
nice one.
Anyway man it looks great, but dont forget to do some deco using real terrain, because eye grabbing melee style appeals to many including me.
And if you need some help on triggs/getting past an annoying hitch just message me as I usually can do something.
[quote=Deathman101]:lol: nice one.
Anyway man it looks great, but dont forget to do some deco using real terrain, because eye grabbing melee style appeals to many including me.
And if you need some help on triggs/getting past an annoying hitch just message me as I usually can do something.[/quote]
Good call. :) it doesn't always need to be fancy, but a few things here and there make it really stand out. :}
Good call. it doesn't always need to be fancy, but a few things here and there make it really stand out.
Well... I'm not sure of wich one you were talking...
I see none that really represent the giant door correctly...
Tell me where it is situated in the map please.
Well... I'm not sure of wich one you were talking... I see none that really represent the giant door correctly... Tell me where it is situated in the map please.