Staredit Network > Forums > SC2 General Discussion > Topic: SCII Q&A: Batch 51
SCII Q&A: Batch 51
May 28 2009, 7:15 am
By: Paravin.  

May 28 2009, 7:15 am Paravin. Post #1



Quote
Chat with Devs: Between adding new unit models and sliming up the zerg buildings, the StarCraft II art team has also spent some time on some little details that make the game come alive, such as new unit death animations. Featured below, we have a protoss carrier being blown out of the sky by a squad of terran marines, as well as several zerg units falling to their fates.
http://www.starcraft2.com/features/misc/deathanimations.xml

As always, feel free to give the Devs and I a w00t if you're enjoying these Q&As!

---StarCraft II Q&A Batch 51 ---

1. Add an option in the menu to disable the windows key, and same thing goes for ALT-TAB?
And add an EASY way to squelch your opponent. When their name “IllIIlIIlIIlIIlllI” (L & i), it's a little difficult.

While we are not considering disabling the windows key and Alt+Tab, we are looking into the naming policy to prevent problems like the one you described.

2. StarCraft 2's terrain properties such as Xel'Naga towers, destroyable barriers and Brush have a significant effect on gameplay and appear to create specific points of interest/advantage on the map. Are there plans to introduce additional terrain buffs/effect to the battlefield?

The current terrain features are not finalized. We still have these three map features in the game and we plan to keep them during the beta, but it is always possible to add more features if we find something that’s balanced and encourages exciting game play.

3. Since there are/were plans to integrate voice communications into multiplayer, will StarCraft 2 replays be able to include Audio, as well as chat?

Replay files do not include audio. However you will be able to see all text chats while you are watching replay.

4. You have talked a bit about replay functions lately and since patches will come up definitely former replays won’t work if the system sticks with SC1 or W3. Do you plan on making changes here so that players can view older replays ever after patches occur?

Yes, even as the game gets patched, you will be able to watch replays of matches played on older versions.

5. The interface we see in Battle Reports – is this interface available for Observers during a live game (in real time), or only while viewing replays, or both?

The interface you’ve seen in Battle Reports will be available in observer mode as well as in replays during beta.

6. StarCraft II is a package consisting of single player/campaign, multiplayer (+replay viewer), map editor and Battle.net. All four are complex and without a doubt require testing and patching. Has it been decided which of the above components are planned to be included in public beta testing?

You can have multiplayer game access through Battle.net during the beta and you can watch the replays as well. There will also be access to the Map Editor during the beta process but not necessarily from the start. Single player campaign will not be included in the beta.

---End of Transmission---

This is delicious sauce, you must click it.



None.

May 28 2009, 8:12 am Jack Post #2

>be faceless void >mfw I have no face

MAP EDITOR FOR BETA!!! I want a beta key real bad now!



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 29 2009, 12:55 am Heinermann Post #3

SDE, BWAPI owner, hacker.

Who needs a key when you've got a client to rip open?




May 29 2009, 1:02 am Jack Post #4

>be faceless void >mfw I have no face

Dont you need the key to get the client?



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 29 2009, 1:57 am Vi3t-X Post #5



As soon as the beta is out, there are bound to be leaks. Keygens, everything. It's how the world works.



None.

May 29 2009, 10:34 am Heinermann Post #6

SDE, BWAPI owner, hacker.

I'm not interested in anything but the client itself. I'm sure I can make it work without a key. It would be good reverse engineering practice, and carve out many of Starcraft II's file formats and data structures early on.




May 29 2009, 6:56 pm UnholyUrine Post #7



U know how in SCI.. wraiths that are cloaked.. we can still see where the attack animation.. but with Dark Templar, we can't.
So i'm wondering, in SCII, if we can control this. Maybe we can give units "cloaked attack animations" .. that'd be so awesome =D



None.

May 29 2009, 7:36 pm Jack Post #8

>be faceless void >mfw I have no face

@heinerman are you going to be releasing the model format after examining it and pulling it to pieces so people can make converters for programs like blender3d?



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 29 2009, 9:47 pm Heinermann Post #9

SDE, BWAPI owner, hacker.

Quote
U know how in SCI.. wraiths that are cloaked.. we can still see where the attack animation.. but with Dark Templar, we can't.
So i'm wondering, in SCII, if we can control this. Maybe we can give units "cloaked attack animations" .. that'd be so awesome =D
That's because the wraiths shoot a bullet. DTs deal melee damage.

Quote
@heinerman are you going to be releasing the model format after examining it and pulling it to pieces so people can make converters for programs like blender3d?
Of course. I put most of my documents on a google page.




May 29 2009, 11:20 pm Vi3t-X Post #10



Quote from UnholyUrine
U know how in SCI.. wraiths that are cloaked.. we can still see where the attack animation.. but with Dark Templar, we can't.
So i'm wondering, in SCII, if we can control this. Maybe we can give units "cloaked attack animations" .. that'd be so awesome =D
You can make the missile transparent by setting the transparency to 100



None.

May 30 2009, 10:54 am Forsaken Archer Post #11



Quote from Heinermann
I'm not interested in anything but the client itself. I'm sure I can make it work without a key. It would be good reverse engineering practice, and carve out many of Starcraft II's file formats and data structures early on.
hello, my new bestest friend



None.

May 30 2009, 12:12 pm Vi3t-X Post #12



Beta MPQs will be different from the final release. :P



None.

May 30 2009, 2:39 pm ForTheSwarm Post #13



That's if Blizzard will still use MPQs. :P



None.

May 30 2009, 9:19 pm FatalException Post #14



Map editor in the beta? But I can't get the beta because I'm not old enough... FFFFFFFFFFUUUUUUUUUUUUUUUUU--

Edit: Wait, no, screw you guys, you don't have to be 18! I'm totally opted into the shit! :}

Post has been edited 1 time(s), last time on May 30 2009, 10:17 pm by FatalException.



None.

May 30 2009, 10:25 pm Vi3t-X Post #15



WC3 still used MPQs. WoW still used MPQs. :P



None.

May 31 2009, 7:03 pm Syphon Post #16



Quote from Heinermann
I'm not interested in anything but the client itself. I'm sure I can make it work without a key. It would be good reverse engineering practice, and carve out many of Starcraft II's file formats and data structures early on.

<3

Quote from ForTheSwarm
That's if Blizzard will still use MPQs. :P

Why wouldn't they? It's an extremely good file format.



None.

Jun 2 2009, 6:05 am Heinermann Post #17

SDE, BWAPI owner, hacker.

They will use MPQ. They use it in the opt-in application and Blizzard Store downloads (Installer Tome).




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